[Bf-compositor] GSoC: vector blur

Sean Kennedy mack_dadd2 at hotmail.com
Wed Mar 26 21:53:14 CET 2014


R&H's tool had many options, and many of those options, when enabled, would break the blur. Blender's does seem to work quite as well, and not having options is kind of refreshing, hahaha... If it wasn't working and there were still no options, it'd be a different story.

Date: Wed, 26 Mar 2014 21:50:05 +0100
From: j.bakker at atmind.nl
To: bf-compositor at blender.org
Subject: Re: [Bf-compositor] GSoC: vector blur


  
    
  
  
    Hi!

      

      I have read the whitepaper, but could not find the real difference
      with blender's vector blur. But should study it a bit more. We can
      really use the GSoC to get some dust of the Vector blur, as this
      node currently slows down the system the most.

      

      I also think that the vector nodes are a bit scarce in Blender,
      but that is a different topic :) I really think the current Vector
      input node is not a Vector input node as you can only input
      vectors with the size of 1.

      

      Jeroen.

      

      On 03/26/2014 07:55 PM, Sean Kennedy wrote:

    
    
      
      Great! I used R&H's Pixmotor tool for years,
        and I was there on Garfield 2 when they first implemented it. I
        only know the compositing end of it, but it worked very well.
        

        
        Always good to have compositing improvements!
        

        
        I'm wondering if the ability to add motion blur to things
          animated in the compositor (using Transform, Translate, Scale,
          Rotation, etc) would be possible to bundle in with this.
          Perhaps being able to generate vectors from those nodes? Some
          kind of solution for 2D motion blur.
        

        
        Just curious. :)
        

        
        Sean
        

          
            Date: Wed, 26 Mar 2014 19:51:15 +0100

            From: j.bakker at atmind.nl

            To: bf-compositor at blender.org

            Subject: [Bf-compositor] GSoC: vector blur

            

            Hi All!

            

            Just want to inform that there is a GSoC project for
            reimplementing the Vector Blur node. The project has been
            added by Elijah Caine McDade Voigt and is based on the next
            whitepaper http://www.neulander.org/work/sketch2007.pdf
            (site is currently down)

            

            The whitepaper is based on the Vector blur node that has
            been used as internal tool by R&H (Garfield).

            

            This project has not been accepted yet (process), but should
            be ok to be accepted.

            

            Best regards, 

            Jeroen & Monique

            

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