[Bf-compositor] GSoC: vector blur

Jeroen Bakker j.bakker at atmind.nl
Wed Mar 26 21:50:05 CET 2014


Hi!

I have read the whitepaper, but could not find the real difference with 
blender's vector blur. But should study it a bit more. We can really use 
the GSoC to get some dust of the Vector blur, as this node currently 
slows down the system the most.

I also think that the vector nodes are a bit scarce in Blender, but that 
is a different topic :) I really think the current Vector input node is 
not a Vector input node as you can only input vectors with the size of 1.

Jeroen.

On 03/26/2014 07:55 PM, Sean Kennedy wrote:
> Great! I used R&H's Pixmotor tool for years, and I was there on 
> Garfield 2 when they first implemented it. I only know the compositing 
> end of it, but it worked very well.
>
> Always good to have compositing improvements!
>
> I'm wondering if the ability to add motion blur to things animated in 
> the compositor (using Transform, Translate, Scale, Rotation, etc) 
> would be possible to bundle in with this. Perhaps being able to 
> generate vectors from those nodes? Some kind of solution for 2D motion 
> blur.
>
> Just curious. :)
>
> Sean
>
> ------------------------------------------------------------------------
> Date: Wed, 26 Mar 2014 19:51:15 +0100
> From: j.bakker at atmind.nl
> To: bf-compositor at blender.org
> Subject: [Bf-compositor] GSoC: vector blur
>
> Hi All!
>
> Just want to inform that there is a GSoC project for reimplementing 
> the Vector Blur node. The project has been added by Elijah Caine 
> McDade Voigt and is based on the next whitepaper 
> http://www.neulander.org/work/sketch2007.pdf (site is currently down)
>
> The whitepaper is based on the Vector blur node that has been used as 
> internal tool by R&H (Garfield).
>
> This project has not been accepted yet (process), but should be ok to 
> be accepted.
>
> Best regards,
> Jeroen & Monique
>
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