[Bf-compositor] Use Nodes button

Aditia A. Pratama aditia.ap at gmail.com
Sat Jul 5 11:21:19 CEST 2014


Hi Jeroen,

Ah yes, IMO group node is better for link/append.

Aditia A. Pratama - Kampoong Monster Studios
www.kampoongmonster.com
On Jul 5, 2014 3:53 PM, "Jeroen Bakker" <j.bakker at atmind.nl> wrote:

>  Hi Aditia,
>
> Technical it can be implemented, but it will effect current developed
> scripts so it should be planned carefully. Linking does seems to be a step
> to far as the input nodes will be connected from the original file and
> rendering will not happen. Therefore group nodes seems to be a better
> solution.
>
> Jeroen
>
> On 07/03/2014 12:24 AM, Aditia A. Pratama wrote:
>
> Hi Jeroen,
>
> Is it possible to have multiple compositing tree? but we have ability to
> choose which one to use for current scene. IMO The benefit of having
> 'slots' nodetree as material/texture is the capabilities to transfer
> (linking/append) compositing nodetree to another blendfile, even we can do
> this with group node.
>
> And for enable/disable compositing in the pipeline, I think the one in
> render panel is enough, as sequencer does.
>
> Regards.
>
> Aditia A. Pratama - Kampoong Monster Studios
> www.kampoongmonster.com
> On Jul 3, 2014 1:32 AM, "Jeroen Bakker" <j.bakker at atmind.nl> wrote:
>
>> Hi all,
>>
>> It is also a bit of legacy. First time clicking on use nodes will create
>> an initial composite node setup. It is because the other node tree types
>> (material/texture) can have multiple trees, but there is only one
>> composite tree per scene. The button is the same as the '+' button on
>> the other node trees types. The "Compositing" setting is introduced to
>> disable/enable the compositing step in the pipeline.
>>
>> Jeroen
>>
>> On 06/28/2014 12:10 AM, Diego Gangl wrote:
>> > Besides what Pablo said, It's useful to stop Blender from compositing.
>> > Sometimes, if you have a large network (or a huge resolution)
>> > compositing can take a lot of time and resources, and the entire
>> > network is recalculated every time you change a value. You can use the
>> > button to "pause" it while you tweak some values/nodes, and then bring
>> > it back.
>> >
>> > Cheers,
>> >
>> > 2014-06-27 18:57 GMT-03:00 Pablo Vazquez <venomgfx at gmail.com>:
>> >> It is useful to render without compositing sometimes, but for that
>> purpose
>> >> we also have the "Compositing" button in Post Processing under Render
>> >> properties.
>> >>
>> >> In fact, as far as I know they two do the same thing, if this is the
>> case we
>> >> could get rid of the "Use Nodes" option and just use the "Compositing"
>> >> setting on Render properties. Assuming that when Compositing is
>> enabled,
>> >> then Use Nodes will happen too. But perhaps a dev will be able to
>> enlighten
>> >> us?
>> >>
>> >>
>> >> --
>> >> Pablo Vazquez
>> >> CG Artist - Blender Foundation Certified Trainer
>> >> Twitter: @PabloVazquez_
>> >> Blender Network: blendernetwork.org/pablovazquez
>> >> Email: contact at pablovazquez.org
>> >> Website: pablovazquez.org
>> >>
>> >>
>> >> On Fri, Jun 27, 2014 at 11:51 PM, Sean Kennedy <mack_dadd2 at hotmail.com
>> >
>> >> wrote:
>> >>> When we switch over to the compositor, we always have to click the
>> "Use
>> >>> nodes" button. Why is that there? What good is the compositing node
>> graph
>> >>> WITHOUT using nodes? Shouldn't that just happen by default?
>> >>>
>> >>> Perhaps it has something to do with the interactions with the 3d and
>> other
>> >>> parts of blender.
>> >>>
>> >>> Just asking. :)
>> >>>
>> >>> Sean
>> >>>
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