[Bf-compositor] Use Nodes button
Jeroen Bakker
j.bakker at atmind.nl
Sat Jul 5 10:52:47 CEST 2014
Hi Aditia,
Technical it can be implemented, but it will effect current developed
scripts so it should be planned carefully. Linking does seems to be a
step to far as the input nodes will be connected from the original file
and rendering will not happen. Therefore group nodes seems to be a
better solution.
Jeroen
On 07/03/2014 12:24 AM, Aditia A. Pratama wrote:
>
> Hi Jeroen,
>
> Is it possible to have multiple compositing tree? but we have ability
> to choose which one to use for current scene. IMO The benefit of
> having 'slots' nodetree as material/texture is the capabilities to
> transfer (linking/append) compositing nodetree to another blendfile,
> even we can do this with group node.
>
> And for enable/disable compositing in the pipeline, I think the one in
> render panel is enough, as sequencer does.
>
> Regards.
>
> Aditia A. Pratama - Kampoong Monster Studios
> www.kampoongmonster.com <http://www.kampoongmonster.com>
>
> On Jul 3, 2014 1:32 AM, "Jeroen Bakker" <j.bakker at atmind.nl
> <mailto:j.bakker at atmind.nl>> wrote:
>
> Hi all,
>
> It is also a bit of legacy. First time clicking on use nodes will
> create
> an initial composite node setup. It is because the other node tree
> types
> (material/texture) can have multiple trees, but there is only one
> composite tree per scene. The button is the same as the '+' button on
> the other node trees types. The "Compositing" setting is introduced to
> disable/enable the compositing step in the pipeline.
>
> Jeroen
>
> On 06/28/2014 12:10 AM, Diego Gangl wrote:
> > Besides what Pablo said, It's useful to stop Blender from
> compositing.
> > Sometimes, if you have a large network (or a huge resolution)
> > compositing can take a lot of time and resources, and the entire
> > network is recalculated every time you change a value. You can
> use the
> > button to "pause" it while you tweak some values/nodes, and then
> bring
> > it back.
> >
> > Cheers,
> >
> > 2014-06-27 18:57 GMT-03:00 Pablo Vazquez <venomgfx at gmail.com
> <mailto:venomgfx at gmail.com>>:
> >> It is useful to render without compositing sometimes, but for
> that purpose
> >> we also have the "Compositing" button in Post Processing under
> Render
> >> properties.
> >>
> >> In fact, as far as I know they two do the same thing, if this
> is the case we
> >> could get rid of the "Use Nodes" option and just use the
> "Compositing"
> >> setting on Render properties. Assuming that when Compositing is
> enabled,
> >> then Use Nodes will happen too. But perhaps a dev will be able
> to enlighten
> >> us?
> >>
> >>
> >> --
> >> Pablo Vazquez
> >> CG Artist - Blender Foundation Certified Trainer
> >> Twitter: @PabloVazquez_
> >> Blender Network: blendernetwork.org/pablovazquez
> <http://blendernetwork.org/pablovazquez>
> >> Email: contact at pablovazquez.org <mailto:contact at pablovazquez.org>
> >> Website: pablovazquez.org <http://pablovazquez.org>
> >>
> >>
> >> On Fri, Jun 27, 2014 at 11:51 PM, Sean Kennedy
> <mack_dadd2 at hotmail.com <mailto:mack_dadd2 at hotmail.com>>
> >> wrote:
> >>> When we switch over to the compositor, we always have to click
> the "Use
> >>> nodes" button. Why is that there? What good is the compositing
> node graph
> >>> WITHOUT using nodes? Shouldn't that just happen by default?
> >>>
> >>> Perhaps it has something to do with the interactions with the
> 3d and other
> >>> parts of blender.
> >>>
> >>> Just asking. :)
> >>>
> >>> Sean
> >>>
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