[Bf-compositor] [Functionality] Make all node relative
Francesco Paglia
f.paglia.80 at gmail.com
Wed Jan 29 11:29:36 CET 2014
Hi all,
As Sebastian pointed out in the wiki doc, the solution could be to have the
size of the footage/renderlayer fixed to the final resolution and having
the temp render files upsized to the proper value like the "proxy" solution
other software adopt.
We do have another information that we should not forget the "percentage
scale for render resolution" so maybe the behavior has to be careffully
taken.
I imagine this sort of pipeline:
doesn't matter which percentage of scale a render is done the renderlayer
is always locked to the proper size set in the resolution panel and the
test image is just blown up to that size.
a "proxy render" can be introduced in the compositing preference so we can
easily switch between how many pixel consider to render per time (1/1, 1/2,
1/4, 1/8) and if the rendered picture match one of those resolution just
consider it "as is" to not add other extra level of filtering.
2014-01-29 Greg Zaal <gregzzmail at gmail.com>
> Hey folks :)
>
> I agree, relative sizes would be very useful - however in some cases,
> absolute sizes are important (such as blurring a matte as a cheap form of
> anti-aliasing).
>
> So an optional toggle (as with the blur node) would be good in my opinion,
> but it's not all that important either :)
>
> -Greg
>
> _______________________________________________
> Bf-compositor mailing list
> Bf-compositor at blender.org
> http://lists.blender.org/mailman/listinfo/bf-compositor
>
>
--
Francesco Paglia
Vfx and Production Supervisor
mobile +39 347.82.12.473
e-mail f.paglia.80 at gmail.com
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-compositor/attachments/20140129/9ee992a6/attachment.htm
More information about the Bf-compositor
mailing list