<div dir="ltr">Hi all,<div>As Sebastian pointed out in the wiki doc, the solution could be to have the size of the footage/renderlayer fixed to the final resolution and having the temp render files upsized to the proper value like the "proxy" solution other software adopt.</div>
<div>We do have another information that we should not forget the "percentage scale for render resolution" so maybe the behavior has to be careffully taken.</div><div>I imagine this sort of pipeline:</div><div>
doesn't matter which percentage of scale a render is done the renderlayer is always locked to the proper size set in the resolution panel and the test image is just blown up to that size.<br></div><div>a "proxy render" can be introduced in the compositing preference so we can easily switch between how many pixel consider to render per time (1/1, 1/2, 1/4, 1/8) and if the rendered picture match one of those resolution just consider it "as is" to not add other extra level of filtering.</div>
<div><br></div><div><br></div></div><div class="gmail_extra"><br><br><div class="gmail_quote">2014-01-29 Greg Zaal <span dir="ltr"><<a href="mailto:gregzzmail@gmail.com" target="_blank">gregzzmail@gmail.com</a>></span><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hey folks :)<div><br></div><div>I agree, relative sizes would be very useful - however in some cases, absolute sizes are important (such as blurring a matte as a cheap form of anti-aliasing).</div>
<div><br></div>
<div>So an optional toggle (as with the blur node) would be good in my opinion, but it's not all that important either :)</div><span class="HOEnZb"><font color="#888888"><div><br></div><div>-Greg</div></font></span></div>
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