[Bf-committers] Kapanma Sorunu
thomas at blender.org
Fri Jul 1 18:14:56 CEST 2022
Everyone is welcome to participate in Blender development and when there
is a report in a foreign language, I am happy to use a translator and
help out if possible.
Pointing people to the correct reporting platform, triaging reports,
asking for missing information and making sure developers have
everything they need to reproduce and fix it is already taking a lot of
time, adding another layer to that process (translating) isn't
practical. It's okay as an exception, but I don't think this should be
Am 01.07.2022 um 17:14 schrieb Zack Brown via Bf-committers:
> Hi everyone,
> I'm curious about the recommendation to use English. Is it really
> necessary? It seems to put a big burden on people who might want to
> participate in blender development, without providing much benefit.
> Just as the person posting the email could use an online translation
> service, the people reading it could do the same. In any modern browser,
> the option to translate, even automatically, is pretty straightforward.
> Why not encourage everyone to participate in their own native tongue? This
> places the lowest barrier to entry on everyone, without creating an extreme
> favoritism towards native English speakers, while placing only a slightly
> higher burden on people who have already demonstrated a commitment to the
> Be well,
> On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers <
> bf-committers at blender.org> wrote:
>> please report issues with Blender to our bug tracking system.  You
>> can do that from within Blender by going to "Help -> Report a Bug".
>> It will also be helpful to report issues in English. Try an online
>> translator or ask someone to help you with that.
>> Your hardware is definitely supported but it's difficult to say more
>> without further information.
>> Best regards,
>>  https://developer.blender.org/
>> Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers:
>>> Merhaba ;
>>> Yaklaşık 2 aydır blender kullanıyorum.
>>> Render alırken ve projenin ilerleyişinde sürekli olarak otomatik kapanma
>>> sorunu yaşıyorum.
>>> Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin
>>> Şu an proje boyutu 1.5 gb
>>> Eevee render motorunda düşük çözünürlükte render alamıyorum.
>>> Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz
>>> gerekli bilgileri paylaşıyorum.
>>> BIOS : CP171
>>> İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU
>>> RAM : 8 GB
>>> GRAFİK KARTI : NVIDIA GeForce GTX 1650
>>> İyi çalışmalar..
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
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>> Thomas Dinges - thomas at blender.org - www.blender.org
>> Developer Community Coordinator at Blender
>> Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands
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Thomas Dinges - thomas at blender.org - www.blender.org
Developer Community Coordinator at Blender
Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands
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