[Bf-committers] Kapanma Sorunu

Zack Brown zacharyb at gmail.com
Fri Jul 1 20:01:51 CEST 2022


No, I really think no one would have any problem at all if we all replied
to emails in our own language. It seems perfectly natural.

Also, I think you're making a logical error. You say that *since* blender
is developed in English, *therefore* it makes sense to use English as the
language. Well, I would counter that *since* everyone is required to speak
english, *therefore* blender itself tends to be overly english-centric.

If blender development were encouraged in everyone's native language, it
would certainly have an effect on blender, and perhaps make English a
little bit less of an automatic default.

Be well,
Zack

On Fri, Jul 1, 2022 at 5:39 PM Raimund Klink <brokkolibrocken at gmail.com>
wrote:

> Hallo Zack,
>
> Stell dir vor, was das für ein riesen Chaos wäre, wenn jeder in seiner
> eigenen Muttersprache auf Emails antworten würde.
> Ein kleines Beispiel. Nehmen wir an, 100 Leute sind in diesem Mail
> Verteiler. Da die Entwicklung von Blender hauptsächlich in Englisch
> betrieben wird, kann wahrscheinlich auch jeder in diesem Mail Verteiler
> Englisch. Das heißt im Umkehrschluss, dass 100 Leute die Mail nicht auf
> Anhieb lesen können und erst mal ihren Übersetzer anwerfen müssen.
>
> Anders herum ist es doch viel einfacher, wenn nur die Person, die die Mail
> an diesen Verteiler schreibt, ihren Übersetzer benutzt.
> Dann können nämlich 100 Leute auf Anhieb die Mail auch lesen.
>
> Davon abgesehen, dass Übersetzer noch lange nicht perfekt funktionieren.
>
> Mit freundlichen Grüßen
> Raimund Klink
>
> Zack Brown via Bf-committers <bf-committers at blender.org> schrieb am Fr.,
> 1. Juli 2022, 17:16:
>
>> Hi everyone,
>>
>> I'm curious about the recommendation to use English. Is it really
>> necessary? It seems to put a big burden on people who might want to
>> participate in blender development, without providing much benefit.
>>
>> Just as the person posting the email could use an online translation
>> service, the people reading it could do the same. In any modern browser,
>> the option to translate, even automatically, is pretty straightforward.
>>
>> Why not encourage everyone to participate in their own native tongue? This
>> places the lowest barrier to entry on everyone, without creating an
>> extreme
>> favoritism towards native English speakers, while placing only a slightly
>> higher burden on people who have already demonstrated a commitment to the
>> project.
>>
>> Be well,
>> Zack
>>
>>
>> On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers <
>> bf-committers at blender.org> wrote:
>>
>> > Hi,
>> >
>> > please report issues with Blender to our bug tracking system. [1] You
>> > can do that from within Blender by going to "Help -> Report a Bug".
>> >
>> > It will also be helpful to report issues in English. Try an online
>> > translator or ask someone to help you with that.
>> >
>> > Your hardware is definitely supported but it's difficult to say more
>> > without further information.
>> >
>> > Best regards,
>> >
>> > Thomas
>> >
>> > [1] https://developer.blender.org/
>> >
>> > Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers:
>> > > Merhaba ;
>> > >
>> > > Yaklaşık 2 aydır blender kullanıyorum.
>> > >
>> > > Render alırken ve projenin ilerleyişinde sürekli olarak otomatik
>> kapanma
>> > > sorunu yaşıyorum.
>> > >
>> > > Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin
>> > olabilirim.
>> > >
>> > > Şu an proje boyutu 1.5 gb
>> > >
>> > > Eevee render motorunda düşük çözünürlükte render alamıyorum.
>> > >
>> > > Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz
>> > adına
>> > > gerekli bilgileri paylaşıyorum.
>> > >
>> > > BIOS : CP171
>> > > İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU
>> > > RAM : 8 GB
>> > > GRAFİK KARTI : NVIDIA GeForce  GTX 1650
>> > >
>> > > Sevgilerimle..
>> > >
>> > > İyi çalışmalar..
>> > > _______________________________________________
>> > > Bf-committers mailing list
>> > > Bf-committers at blender.org
>> > > List details, subscription details or unsubscribe:
>> > > https://lists.blender.org/mailman/listinfo/bf-committers
>> >
>> > --
>> > Thomas Dinges  -  thomas at blender.org   -  www.blender.org
>> > Developer Community Coordinator at Blender
>> > Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands
>> >
>> > _______________________________________________
>> > Bf-committers mailing list
>> > Bf-committers at blender.org
>> > List details, subscription details or unsubscribe:
>> > https://lists.blender.org/mailman/listinfo/bf-committers
>> >
>>
>>
>> --
>> Zack Brown
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
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>> https://lists.blender.org/mailman/listinfo/bf-committers
>>
>

-- 
Zack Brown


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