[Bf-committers] Snap and precision modelling meeting notes - 19.07.05

Jaume Bellet mauge at bixo.org
Fri Jul 5 19:43:02 CEST 2019

I did some works on snaping based on 2.7 some time ago


would be great if something like this is included in bf-blender.


Missatge de Dalai Felinto <dfelinto at gmail.com> del dia dv., 5 de jul. 2019
a les 15:15:

> Hi,
> We had a meeting today about the snap and precision modelling project
> Germano Cavalcante (mano-wii) will be in charge of for the following 3
> months.
> Participants: Campbell Barton, Dalai Felinto and Germano Cavalcante.
> Over time we will open this discussion further.
> Relevant links:
> * https://developer.blender.org/T66337
> *
> https://devtalk.blender.org/t/discussions-for-better-snapping-and-precision-modeling-to-come/5351/36
> The main focus in this project is UX (usability), so it's important to
> have an agreed on design before coding starts. Not included in the
> discussion here are other precision modelling tools such as UCS
> (universal coordination system).
> High level targets for the snapping project:
> * Base point for snapping transformations.
> * Integrate with more tools (e.g., knife, edge slide).
> * Integrate with tool-less transformations (G/S/R).
> * More snapping options (e.g., 3d cursor, perpendicular, mid-edge).
> We need a system that works both for tools and non-tools.
> The main disputing point is in regard to the base point for snapping
> transformation:
> * When snapping is on, tool will always have base snap point working.
> * Tool-less transformation need either an auto-base pointer (what we
> now call target in Blender) or a way to set it explicitly.
> * Transformation gizmos also need to fit within this system.
> Germano will come up with a more clear proposal of how the base point
> would work for tools and non-tools alike.
> I (Dalai) will write my own proposal separately, to not mix with the
> meeting notes. Let me know if you don't agree with anything mentioned
> above.
> Cheers,
> Dalai
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