[Bf-committers] Snap and precision modelling meeting notes - 19.07.05
dfelinto at gmail.com
Fri Jul 5 21:34:54 CEST 2019
> I will write my own proposal separately, to not mix with the meeting notes.
It is here: https://developer.blender.org/T66484
> UCS (universal coordination system).
UCS actually stands for User Coordination System.
> Transformation gizmos also need to fit within this system
As pointed out by Germano in blender.chat, Transformation gizmo is no
different than any other tool.
> I did some works on snaping based on 2.7 some time ago (...) would be great if something like this is included in bf-blender.
Some really interesting ideas there. Even though in the first moment
we may have to focus on the core system. Once this is in place it will
have plenty of room to grow (more snap targets, advanced targets like
edge extensions and intersections, ....).
Em sex, 5 de jul de 2019 às 14:43, Jaume Bellet <mauge at bixo.org> escreveu:
> I did some works on snaping based on 2.7 some time ago
> would be great if something like this is included in bf-blender.
> Missatge de Dalai Felinto <dfelinto at gmail.com> del dia dv., 5 de jul. 2019
> a les 15:15:
> > Hi,
> > We had a meeting today about the snap and precision modelling project
> > Germano Cavalcante (mano-wii) will be in charge of for the following 3
> > months.
> > Participants: Campbell Barton, Dalai Felinto and Germano Cavalcante.
> > Over time we will open this discussion further.
> > Relevant links:
> > * https://developer.blender.org/T66337
> > *
> > https://devtalk.blender.org/t/discussions-for-better-snapping-and-precision-modeling-to-come/5351/36
> > The main focus in this project is UX (usability), so it's important to
> > have an agreed on design before coding starts. Not included in the
> > discussion here are other precision modelling tools such as UCS
> > (universal coordination system).
> > High level targets for the snapping project:
> > * Base point for snapping transformations.
> > * Integrate with more tools (e.g., knife, edge slide).
> > * Integrate with tool-less transformations (G/S/R).
> > * More snapping options (e.g., 3d cursor, perpendicular, mid-edge).
> > We need a system that works both for tools and non-tools.
> > The main disputing point is in regard to the base point for snapping
> > transformation:
> > * When snapping is on, tool will always have base snap point working.
> > * Tool-less transformation need either an auto-base pointer (what we
> > now call target in Blender) or a way to set it explicitly.
> > * Transformation gizmos also need to fit within this system.
> > Germano will come up with a more clear proposal of how the base point
> > would work for tools and non-tools alike.
> > I (Dalai) will write my own proposal separately, to not mix with the
> > meeting notes. Let me know if you don't agree with anything mentioned
> > above.
> > Cheers,
> > Dalai
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers