[Bf-committers] GSoC 2018: Layer Painting Proposal

Cheryl Chen chnchryl at gmail.com
Mon Mar 19 20:52:26 CET 2018

Wow, thanks for the suggestions and all the references! I didn't realise
there was an add-on like BPainter, but it looks really complete and it'll
be a good reference point. I wonder if that lowers the need for this
project though, considering that there already is quite a substantial
add-on for it (though it is paid), or if having multi-layer support build
directly in Blender will still be better for performance and future

On Sun, Mar 18, 2018 at 7:50 PM, Ricardo Nunes <3rton93 at gmail.com> wrote:

> Looks like a great proposal to me. I'm sure I wouldn't be only person to
> appreciate layers for texture painting. I guess you could say paragraph or
> two about what you did for those major school projects?
> You mention you will use Substance Painter as reference, sounds cool. I
> would also recommend taking a look at Krita (foss photoshop like
> application) and Bpainter (Paid Blender add-on by Andreas Esau) (I'd say
> both are relevant for texture painting in conjunction with Blender atm)
> Especially for Bpainter since it is licensed in Blender Market under GPL
> any of the code should be legally okay to use if there is something that
> would easily translate for use. Even if you don't really use anything
> directly it could give useful reference on how someone else has approached
> something similar in the framework that is Blender. (Although, the price
> might be bit steep just for reference and I don't know is there some kind
> of code of conduct one should follow here)
> (https://www.blendermarket.com/products/bpainter)
> Other than that I guess you'll want beta testers if you do get accepted:
> @Lowpolycurls (Twitter, very talented handpaiting Blender artist)
> XRG81 (Youtube, had nice tutorials on handpainting in Blender)
> @Wayward_Art_Co (Twitter, made good tutorial series on lowpoly modeling and
> handpainting in Blender)
> @ndee85 (Twitter, The creator of Bpainter. Probably would be able to help a
> lot but no clue how happy they'd be to help)
> All of these could probably give great feedback and ideas if they have the
> time.
> Well good luck! Looking forward to layers (fingers crossed)
> 2018-03-18 17:47 GMT+02:00 Cheryl Chen <chnchryl at gmail.com>:
> > Hello,
> >
> >
> >
> > I’m Cheryl, and I’m interested in improving Blender’s current texture
> paint
> > system through the GSoC project on layer painting. I’ve finished the
> first
> > draft of my proposal, and I’d really appreciate any feedback on it,
> > particularly on whether the scope of the project seems reasonable, and if
> > there are any other things I should consider.
> >
> >
> >
> > Here is the link to the doc: https://docs.google.com/document/d/
> > 1MlZnedwL738OmMK1IAi4veO-KDsqefNBkpfgrUR757M/edit?usp=sharing
> > <https://docs.google.com/document/d/1MlZnedwL738OmMK1IAi4veO-
> > KDsqefNBkpfgrUR757M/edit?usp=sharing>
> >
> >
> >
> > Thank you for your time!
> >
> > Best,
> >
> >
> >
> > Cheryl Chen
> > _______________________________________________
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> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
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