[Bf-committers] 2.8 interface reference: Substance Painter 2018.1 (Spring)

Adriano Oliveira adriano.ufrb at gmail.com
Fri Mar 16 21:49:12 CET 2018


Well Ricardo, I do not think you should turn my "[global] reference
suggestion" into a "proposal".



In a recent interview, Ton pointed out Substance Painter's interface as an
example of good solutions.



I am just stating that it has been updated.


*Adriano A. Oliveira*


2018-03-16 15:38 GMT-03:00 Ricardo Nunes <3rton93 at gmail.com>:

> 1) What exactly do you think is better between this and the old SP
> interface (Maybe as a hyphen list?)
> 2) Which parts exactly do you think are applicable to Blender (The new UI
> style like in the slider buttons etc, do you mean how when closing floating
> windows the get minimized to icons on the sides of the viewport, do you
> mean how window splitting works?)
> 3) How exactly do you think they should be applied to Blender? (Should we
> change sliders/buttons to have similar style? Should we have T/N menus
> changed to be more like the dock minimization? Similar drop down in 3D view
> for individual texture channels? Should we have similar drop down for
> wireframe, solid, textured, rendered?)
> It'd be a lot of work for the devs just to figure out what you think should
> be adapted from SP even before formulating it into proposal and starting to
> work on it if you just drop a video without context of what the video
> improved on and what is good about it and what of it you think could be
> adapted.
> Well although I'm newbie to the whole FOSS community so not that I know but
> that's what it seems like to me.
>
> 2018-03-16 15:37 GMT+02:00 Adriano Oliveira <adriano.ufrb at gmail.com>:
>
> > Hi guys,
> >
> > Just want to sugest Substance Painter 2018's new interface as solutions
> > references for the work to be done in 2.8. Very good revamp of an already
> > good interface.
> >
> > https://youtu.be/UG3XOMuy7ec
> >
> > ;)
> >
> >
> > *Adriano A. Oliveira*
> >
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