[Bf-committers] Purpose of ID and Library structs

Darius Blaszyk dhkblaszyk at gmail.com
Tue Feb 20 22:57:28 CET 2018


Thank you Ton. I will read up as suggested and will post any remaining
questions on  IRC. Thanks for helping!

Rgds, Darius



On Tue, Feb 20, 2018 at 6:35 PM, Ton Roosendaal <ton at blender.org> wrote:

> Hi,
>
> This is very low level Blender architecture stuff.
> Best advice is to first dig in the docs on wiki:
>
> (Read also the first doc!)
> https://wiki.blender.org/index.php/Dev:Source/Architecture
>
> For more help please use the #blendercoders irc channel (freenode.net <
> http://freenode.net/>). That's much faster for basic support questions.
>
> Thanks,
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation, Director Blender Institute
> Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands
>
> > On 20 Feb 2018, at 17:20, Darius Blaszyk <dhkblaszyk at gmail.com> wrote:
> >
> > I am studying Blender's internal data structure but I just cannot grasp
> what the ID and Library structs really are used for. What intrigues me is
> that they both seem to reference each other. Can someone please explain me
> how they interact with each other and what they are needed for?
> >
> > TIA, Darius
> >
> > Verstuurd vanaf mijn iPhone
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