[Bf-committers] Purpose of ID and Library structs

Aaron Carlisle carlisle.b3d at gmail.com
Tue Feb 20 23:21:01 CET 2018


Hi all,

Please also remember that we are trying to kickstart the new
devtalk website: https://devtalk.blender.org/


On Tue, Feb 20, 2018 at 4:57 PM, Darius Blaszyk <dhkblaszyk at gmail.com>
wrote:

> Thank you Ton. I will read up as suggested and will post any remaining
> questions on  IRC. Thanks for helping!
>
> Rgds, Darius
>
>
>
> On Tue, Feb 20, 2018 at 6:35 PM, Ton Roosendaal <ton at blender.org> wrote:
>
> > Hi,
> >
> > This is very low level Blender architecture stuff.
> > Best advice is to first dig in the docs on wiki:
> >
> > (Read also the first doc!)
> > https://wiki.blender.org/index.php/Dev:Source/Architecture
> >
> > For more help please use the #blendercoders irc channel (freenode.net <
> > http://freenode.net/>). That's much faster for basic support questions.
> >
> > Thanks,
> >
> > -Ton-
> >
> > --------------------------------------------------------
> > Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> > Chairman Blender Foundation, Director Blender Institute
> > Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands
> >
> > > On 20 Feb 2018, at 17:20, Darius Blaszyk <dhkblaszyk at gmail.com> wrote:
> > >
> > > I am studying Blender's internal data structure but I just cannot grasp
> > what the ID and Library structs really are used for. What intrigues me is
> > that they both seem to reference each other. Can someone please explain
> me
> > how they interact with each other and what they are needed for?
> > >
> > > TIA, Darius
> > >
> > > Verstuurd vanaf mijn iPhone
> > > _______________________________________________
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> >
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-- 
Aaron Carlisle

Picture taker | Bit cruncher | Pixel pusher | Document writer | Artist
Project administrator for the Blender 3D Documentation Project


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