[Bf-committers] Welcome to core profile (Blender 2.8)

Dalai Felinto dfelinto at gmail.com
Fri May 12 10:49:35 CEST 2017


> How hard would it be from here for a android build?

No idea. The GSoC about android port of Blender and Blender Player
never got the documentation public about the building process.
That said, support for OpenGL ES 2.0 should be quite straighforward
since it's mostly compatible to 3.x core profile last I heard.
--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com


2017-05-12 6:10 GMT+02:00 Jacob Merrill <blueprintrandom1 at gmail.com>:
> How hard would it be from here for a android build?
>
> On Thu, May 11, 2017 at 3:33 PM, Mike Erwin <significant.bit at gmail.com>
> wrote:
>
>> Yaaaaay!!! So glad we finally made it to this point. Now all platforms are
>> on the same modern GL version and we don't need hacky fallbacks.
>>
>> Suppose we can call this task done:
>> https://developer.blender.org/T49012
>> even though we still have implementation and cleanup ahead.
>>
>>
>> Mike Erwin
>> musician, naturalist, pixel pusher, hacker extraordinaire
>>
>> On Thu, May 11, 2017 at 11:14 AM, Julian Eisel <eiseljulian at gmail.com>
>> wrote:
>>
>> > Hi,
>> >
>> > First off: Great news! Huge kudos to the people involved!
>> >
>> > Just to make it clear, the core profile refers to OpenGL 3.3.
>> > There are effectively multiple core profiles, so better to be precise
>> > which one we're talking about ;)
>> >
>> > Cheers,
>> > - Julian -
>> >
>> > On 11 May 2017 at 17:05, Dalai Felinto <dfelinto at gmail.com> wrote:
>> > > Dear all,
>> > >
>> > > As of now, Blender 2.8 builds only with core profile. That means:
>> > >
>> > > * No more toggling CMake flags when switching back and forth from
>> master
>> > to 2.8
>> > > * No more crashes for Mesa and Apple users getting Blender from builder
>> > bot
>> > >
>> > > On a related note, modifiers and dupli objects are still not supported
>> > > by the new 2.8 viewport. However you can still use the blender
>> > > internal with solid mode to see your data. This is mostly for things
>> > > like alembic development, for example. Expect some caveats (screen
>> > > effects such as Dof or Matcap won't work, edit mode will crash, ...).
>> > >
>> > > Thanks everyone for the amazing work.
>> > >
>> > > Dalai and Sergey
>> > > _______________________________________________
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>> >
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