[Bf-committers] Welcome to core profile (Blender 2.8)

Mike Erwin significant.bit at gmail.com
Fri May 12 15:41:27 CEST 2017


OpenGL ES 3.0 is closer to our new desktop requirements. For me at least,
Android / GLES has been low priority. Would rather make the desktop /
laptop experience better even if that excludes other devices.

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire

On Fri, May 12, 2017 at 4:49 AM, Dalai Felinto <dfelinto at gmail.com> wrote:

> > How hard would it be from here for a android build?
>
> No idea. The GSoC about android port of Blender and Blender Player
> never got the documentation public about the building process.
> That said, support for OpenGL ES 2.0 should be quite straighforward
> since it's mostly compatible to 3.x core profile last I heard.
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
>
>
> 2017-05-12 6:10 GMT+02:00 Jacob Merrill <blueprintrandom1 at gmail.com>:
> > How hard would it be from here for a android build?
> >
> > On Thu, May 11, 2017 at 3:33 PM, Mike Erwin <significant.bit at gmail.com>
> > wrote:
> >
> >> Yaaaaay!!! So glad we finally made it to this point. Now all platforms
> are
> >> on the same modern GL version and we don't need hacky fallbacks.
> >>
> >> Suppose we can call this task done:
> >> https://developer.blender.org/T49012
> >> even though we still have implementation and cleanup ahead.
> >>
> >>
> >> Mike Erwin
> >> musician, naturalist, pixel pusher, hacker extraordinaire
> >>
> >> On Thu, May 11, 2017 at 11:14 AM, Julian Eisel <eiseljulian at gmail.com>
> >> wrote:
> >>
> >> > Hi,
> >> >
> >> > First off: Great news! Huge kudos to the people involved!
> >> >
> >> > Just to make it clear, the core profile refers to OpenGL 3.3.
> >> > There are effectively multiple core profiles, so better to be precise
> >> > which one we're talking about ;)
> >> >
> >> > Cheers,
> >> > - Julian -
> >> >
> >> > On 11 May 2017 at 17:05, Dalai Felinto <dfelinto at gmail.com> wrote:
> >> > > Dear all,
> >> > >
> >> > > As of now, Blender 2.8 builds only with core profile. That means:
> >> > >
> >> > > * No more toggling CMake flags when switching back and forth from
> >> master
> >> > to 2.8
> >> > > * No more crashes for Mesa and Apple users getting Blender from
> builder
> >> > bot
> >> > >
> >> > > On a related note, modifiers and dupli objects are still not
> supported
> >> > > by the new 2.8 viewport. However you can still use the blender
> >> > > internal with solid mode to see your data. This is mostly for things
> >> > > like alembic development, for example. Expect some caveats (screen
> >> > > effects such as Dof or Matcap won't work, edit mode will crash,
> ...).
> >> > >
> >> > > Thanks everyone for the amazing work.
> >> > >
> >> > > Dalai and Sergey
> >> > > _______________________________________________
> >> > > Bf-committers mailing list
> >> > > Bf-committers at blender.org
> >> > > https://lists.blender.org/mailman/listinfo/bf-committers
> >> > _______________________________________________
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> >> > Bf-committers at blender.org
> >> > https://lists.blender.org/mailman/listinfo/bf-committers
> >> >
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