[Bf-committers] Welcome to core profile (Blender 2.8)
blueprintrandom1 at gmail.com
Fri May 12 06:10:33 CEST 2017
How hard would it be from here for a android build?
On Thu, May 11, 2017 at 3:33 PM, Mike Erwin <significant.bit at gmail.com>
> Yaaaaay!!! So glad we finally made it to this point. Now all platforms are
> on the same modern GL version and we don't need hacky fallbacks.
> Suppose we can call this task done:
> even though we still have implementation and cleanup ahead.
> Mike Erwin
> musician, naturalist, pixel pusher, hacker extraordinaire
> On Thu, May 11, 2017 at 11:14 AM, Julian Eisel <eiseljulian at gmail.com>
> > Hi,
> > First off: Great news! Huge kudos to the people involved!
> > Just to make it clear, the core profile refers to OpenGL 3.3.
> > There are effectively multiple core profiles, so better to be precise
> > which one we're talking about ;)
> > Cheers,
> > - Julian -
> > On 11 May 2017 at 17:05, Dalai Felinto <dfelinto at gmail.com> wrote:
> > > Dear all,
> > >
> > > As of now, Blender 2.8 builds only with core profile. That means:
> > >
> > > * No more toggling CMake flags when switching back and forth from
> > to 2.8
> > > * No more crashes for Mesa and Apple users getting Blender from builder
> > bot
> > >
> > > On a related note, modifiers and dupli objects are still not supported
> > > by the new 2.8 viewport. However you can still use the blender
> > > internal with solid mode to see your data. This is mostly for things
> > > like alembic development, for example. Expect some caveats (screen
> > > effects such as Dof or Matcap won't work, edit mode will crash, ...).
> > >
> > > Thanks everyone for the amazing work.
> > >
> > > Dalai and Sergey
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