[Bf-committers] Welcome to core profile (Blender 2.8)

Mike Erwin significant.bit at gmail.com
Fri May 12 00:33:37 CEST 2017


Yaaaaay!!! So glad we finally made it to this point. Now all platforms are
on the same modern GL version and we don't need hacky fallbacks.

Suppose we can call this task done:
https://developer.blender.org/T49012
even though we still have implementation and cleanup ahead.


Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire

On Thu, May 11, 2017 at 11:14 AM, Julian Eisel <eiseljulian at gmail.com>
wrote:

> Hi,
>
> First off: Great news! Huge kudos to the people involved!
>
> Just to make it clear, the core profile refers to OpenGL 3.3.
> There are effectively multiple core profiles, so better to be precise
> which one we're talking about ;)
>
> Cheers,
> - Julian -
>
> On 11 May 2017 at 17:05, Dalai Felinto <dfelinto at gmail.com> wrote:
> > Dear all,
> >
> > As of now, Blender 2.8 builds only with core profile. That means:
> >
> > * No more toggling CMake flags when switching back and forth from master
> to 2.8
> > * No more crashes for Mesa and Apple users getting Blender from builder
> bot
> >
> > On a related note, modifiers and dupli objects are still not supported
> > by the new 2.8 viewport. However you can still use the blender
> > internal with solid mode to see your data. This is mostly for things
> > like alembic development, for example. Expect some caveats (screen
> > effects such as Dof or Matcap won't work, edit mode will crash, ...).
> >
> > Thanks everyone for the amazing work.
> >
> > Dalai and Sergey
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
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