[Bf-committers] Blender 2.8 OpenGL 3.3 planning notes 10/04/17

Mike Erwin significant.bit at gmail.com
Mon Apr 10 15:35:43 CEST 2017

On Mon, Apr 10, 2017 at 6:34 AM, Luca Rood <dev at lucarood.com> wrote:

> Quick notes:
> - Dalai reminds everyone about the documents by Mike this weekend:
> "Blender GL/Vulkan status" [1] and "Blender OpenGL/Vulkan status 2" [2].
> [1] https://docs.google.com/document/d/1q_squazSfHhwYnpV3yO3SuNXWSCvDhV8
> 3OFCXkyMzcY/edit
> [2] https://docs.google.com/document/d/17xF5urqTkOZQYlXcgXMJURcI2pxt_
> qiwZdlLxoTG2oU/edit

To put these docs in context, here's the mail I sent to bf-viewport:

---------- Forwarded message ----------
From: Mike Erwin <significant.bit at gmail.com>
Date: Sun, Apr 9, 2017 at 11:46 PM
Subject: OpenGL status report
To: bf-viewport at blender.org

Hi all,
I'm writing a status report for AMD, who (hopefully) will continue
supporting my work. It's not yet finished but I want to share it here
before bed and get feedback while I sleep :)


And here's an earlier draft report from January.


These focus mostly on the parts I directly work on, but I thought they'd be
of interest to other devs here. Especially since we're about to start a big
push toward OpenGL core profile.

Feel free to add comments/suggestions to these docs! I'm aiming to submit
this (April report, first link) on Monday, Tuesday at the latest.

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire

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