[Bf-committers] Google Summer Of Code: UV - Tools

Paweł Łyczkowski pawellyczkowski at gmail.com
Mon Mar 21 19:46:06 CET 2016


Hey Phil,

Here are some UV Editor proposals, not sure about their quality but maybe
you will find them useful:

https://wiki.blender.org/index.php/User:Axelmening#11._UV_Tools_.28not_finished_yet.29

https://wiki.blender.org/index.php/User:Dataday/Proposal#Consistent_UV_Editor_Behavior

https://wiki.blender.org/index.php/Dev:Ref/Proposals/UI/UV_Canvas_Rotation

Best,
Paweł Łyczkowski

On Mon, Mar 21, 2016 at 7:37 PM Phil Gosch <phil at saphirestudio.at> wrote:

> Hey Piotr!
>
> Thanks for your input, but improving the packing algorithm is already
> part of the project.
> I wasn't sure if the proposal is intended to be public, but you can find
> it here:
>
>
> https://docs.google.com/document/d/1TEj95pZuE83tB0HuYWwCqlKRHOP6ErA6BkR1818FUho/edit?usp=sharing
>
>   The features you mentioned are already part of it. :)
>
> best,
> Phil
>
> Am 21.03.2016 um 19:33 schrieb Piotr Arlukowicz:
> > Another very important feature which is already present and is not so
> good
> > is the packing of islands. It changes the surface of islands in a very
> > unpredictable manner, making similar islands to be scaled very
> differently.
> > This makes packing islands nearly unusable.
> >
> > And another one, which is very missed - is the ability of creating a
> groups
> > of island, which will then act as a single island. This would help manual
> > unwrapping and packing the map A LOT easier! Pinning here does not help
> > much and other tricks still don't make this work-flow fluent enough.
> >
> > pio
> >
> >
> > ​Piotr
> > ​ Arlukowicz, BFCT​
> >
> > ​*YT: /user/piotao?feature=guide*
> >   *FB:* */polskikursblendera* *TW:*
> > */piotao*
> > *Blender Network:* *https://www.blendernetwork.org/piotr-arlukowicz
> > <https://www.blendernetwork.org/piotr-arlukowicz>*
> > *Polski Kurs Blendera:* http://polskikursblendera.pl
> >
> >
> >
> >
> > 2016-03-21 14:00 GMT-04:00 Joe Eagar <joeedh at gmail.com>:
> >
> >> I had an embarrassing moment last year when trying to help a coworker
> >> find a feature in Blender's UV editor.  It. . .no longer existed.  We
> >> definitely need some work done here.  One thing that absolutely drove
> >> her insane was the inability to hide UV islands without altering the
> >> mesh selection state.  That was a big deal for her.
> >>
> >> It might be worth concentrating on improving the UI workflow and not
> >> spend too much time on new unwrapping features.
> >>
> >> Best,
> >> Joe
> >>
> >> On Mon, Mar 21, 2016 at 10:28 AM, Phil Gosch <phil at saphirestudio.at>
> >> wrote:
> >>> Hey again!
> >>>
> >>> I just submitted/shared my proposal via the GSOC form and would love to
> >> get some feedback from possible mentors, seasoned devs and Ton of
> course.
> >> As usual I'm also available via IRC.
> >>> I'd especially be interested in what specific improvements to the
> Unwrap
> >> algorithm ("Improved automatic UV Layout") the mentors had in mind when
> >> writing the ideas page as well as general feedback regarding the
> proposal.
> >>> Thanks in advance and best wishes,
> >>> Phil
> >>>
> >>>
> >>>
> >>> Am 13.03.2016 um 12:49 schrieb Phil Gosch:
> >>>> Hey everybody!
> >>>>
> >>>> My name is Phil Gosch, I'm from Graz University of Technology and I'm
> >>>> interested in the "UV Editing Tools" GSOC project.
> >>>> I'd be very happy to realize this project and wanted to get some
> >>>> help/tipps or hints beforehand, that's why I'm writing this mail.
> >>>>
> >>>> About me: I'm a long time Blender user and active member of the
> Blender
> >>>> community. Besides university I'm working as a 3D/Technical Artist
> >>>> freelancer, where I'm mostly doing illustrations, visualizations
> >>>> including custom tool development and gameart/gamedev. You can have a
> >>>> look at my portfolio at my homepage [0] or at my Blender Network
> profile
> >>>> [1].
> >>>>
> >>>> As someone who uses Blender as his main tool on a daily basis I know
> the
> >>>> UV Editor (and its shortcomings) and because of that fact I not only
> >>>> think I'm fitting for this project but I also have a great personal
> >>>> interest in improving these tools. I'm no complete stranger to Blender
> >>>> core coding, I already had some of my patches applied to trunk a few
> >>>> years ago. Of course the codebase is changing all the time, that's why
> >>>> I'm already getting familiar with the codebase again. I already
> compiled
> >>>> the newest Blender version and I'm spending my free time reading
> >>>> uvedit_*.c files. ;)
> >>>>
> >>>> I think the outline presented at the ideas page [2] makes sense,
> however
> >>>> while writing my proposal I found that I liked the idea of trying to
> >>>> convert some of the useful UV python scripts I'm using to C code (I'm
> >>>> sure people have lots of scripts they use which I don't even know
> >>>> about). So if you use a python addon for the UV tools and would like
> me
> >>>> to consider it for inclusion into my proposal, please let me know by
> >>>> answering to this mail. :)
> >>>>
> >>>> If any of the potential mentors (Bastien, Campbell, Howard) have some
> >>>> useful input I'd be very thankful! Also if anyone could have a look at
> >>>> my proposal before submitting that would be great! It's not finished
> >>>> yet, but you can poke me anytime on IRC/blendercoders, I'm always
> >>>> lurking there. My IRC nick is "saphires".
> >>>>
> >>>> Best wishes,
> >>>> Phil
> >>>>
> >>>> [0] http://www.saphirestudio.at/
> >>>> [1] https://www.blendernetwork.org/phil-gosch
> >>>> [2]
> >> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Ideas
> >>>> PS: Sorry if this mail shows up twice, there was an error when I first
> >>>> tried sending it
> >>>>
> >>> --
> >>> pixel-pusher at saphirestudio.at
> >>>
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>
> --
> pixel-pusher at saphirestudio.at
>
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