[Bf-committers] Google Summer Of Code: UV - Tools

Phil Gosch saphires at gmx.at
Mon Mar 21 19:47:48 CET 2016


Thanks a lot Paweł, I'll take a closer look and evaluate them!

Best, Phil


Am 21.03.2016 um 19:46 schrieb Paweł Łyczkowski:
> Hey Phil,
>
> Here are some UV Editor proposals, not sure about their quality but maybe
> you will find them useful:
>
> https://wiki.blender.org/index.php/User:Axelmening#11._UV_Tools_.28not_finished_yet.29
>
> https://wiki.blender.org/index.php/User:Dataday/Proposal#Consistent_UV_Editor_Behavior
>
> https://wiki.blender.org/index.php/Dev:Ref/Proposals/UI/UV_Canvas_Rotation
>
> Best,
> Paweł Łyczkowski
>
> On Mon, Mar 21, 2016 at 7:37 PM Phil Gosch <phil at saphirestudio.at> wrote:
>
>> Hey Piotr!
>>
>> Thanks for your input, but improving the packing algorithm is already
>> part of the project.
>> I wasn't sure if the proposal is intended to be public, but you can find
>> it here:
>>
>>
>> https://docs.google.com/document/d/1TEj95pZuE83tB0HuYWwCqlKRHOP6ErA6BkR1818FUho/edit?usp=sharing
>>
>>    The features you mentioned are already part of it. :)
>>
>> best,
>> Phil
>>
>> Am 21.03.2016 um 19:33 schrieb Piotr Arlukowicz:
>>> Another very important feature which is already present and is not so
>> good
>>> is the packing of islands. It changes the surface of islands in a very
>>> unpredictable manner, making similar islands to be scaled very
>> differently.
>>> This makes packing islands nearly unusable.
>>>
>>> And another one, which is very missed - is the ability of creating a
>> groups
>>> of island, which will then act as a single island. This would help manual
>>> unwrapping and packing the map A LOT easier! Pinning here does not help
>>> much and other tricks still don't make this work-flow fluent enough.
>>>
>>> pio
>>>
>>>
>>> ​Piotr
>>> ​ Arlukowicz, BFCT​
>>>
>>> ​*YT: /user/piotao?feature=guide*
>>>    *FB:* */polskikursblendera* *TW:*
>>> */piotao*
>>> *Blender Network:* *https://www.blendernetwork.org/piotr-arlukowicz
>>> <https://www.blendernetwork.org/piotr-arlukowicz>*
>>> *Polski Kurs Blendera:* http://polskikursblendera.pl
>>>
>>>
>>>
>>>
>>> 2016-03-21 14:00 GMT-04:00 Joe Eagar <joeedh at gmail.com>:
>>>
>>>> I had an embarrassing moment last year when trying to help a coworker
>>>> find a feature in Blender's UV editor.  It. . .no longer existed.  We
>>>> definitely need some work done here.  One thing that absolutely drove
>>>> her insane was the inability to hide UV islands without altering the
>>>> mesh selection state.  That was a big deal for her.
>>>>
>>>> It might be worth concentrating on improving the UI workflow and not
>>>> spend too much time on new unwrapping features.
>>>>
>>>> Best,
>>>> Joe
>>>>
>>>> On Mon, Mar 21, 2016 at 10:28 AM, Phil Gosch <phil at saphirestudio.at>
>>>> wrote:
>>>>> Hey again!
>>>>>
>>>>> I just submitted/shared my proposal via the GSOC form and would love to
>>>> get some feedback from possible mentors, seasoned devs and Ton of
>> course.
>>>> As usual I'm also available via IRC.
>>>>> I'd especially be interested in what specific improvements to the
>> Unwrap
>>>> algorithm ("Improved automatic UV Layout") the mentors had in mind when
>>>> writing the ideas page as well as general feedback regarding the
>> proposal.
>>>>> Thanks in advance and best wishes,
>>>>> Phil
>>>>>
>>>>>
>>>>>
>>>>> Am 13.03.2016 um 12:49 schrieb Phil Gosch:
>>>>>> Hey everybody!
>>>>>>
>>>>>> My name is Phil Gosch, I'm from Graz University of Technology and I'm
>>>>>> interested in the "UV Editing Tools" GSOC project.
>>>>>> I'd be very happy to realize this project and wanted to get some
>>>>>> help/tipps or hints beforehand, that's why I'm writing this mail.
>>>>>>
>>>>>> About me: I'm a long time Blender user and active member of the
>> Blender
>>>>>> community. Besides university I'm working as a 3D/Technical Artist
>>>>>> freelancer, where I'm mostly doing illustrations, visualizations
>>>>>> including custom tool development and gameart/gamedev. You can have a
>>>>>> look at my portfolio at my homepage [0] or at my Blender Network
>> profile
>>>>>> [1].
>>>>>>
>>>>>> As someone who uses Blender as his main tool on a daily basis I know
>> the
>>>>>> UV Editor (and its shortcomings) and because of that fact I not only
>>>>>> think I'm fitting for this project but I also have a great personal
>>>>>> interest in improving these tools. I'm no complete stranger to Blender
>>>>>> core coding, I already had some of my patches applied to trunk a few
>>>>>> years ago. Of course the codebase is changing all the time, that's why
>>>>>> I'm already getting familiar with the codebase again. I already
>> compiled
>>>>>> the newest Blender version and I'm spending my free time reading
>>>>>> uvedit_*.c files. ;)
>>>>>>
>>>>>> I think the outline presented at the ideas page [2] makes sense,
>> however
>>>>>> while writing my proposal I found that I liked the idea of trying to
>>>>>> convert some of the useful UV python scripts I'm using to C code (I'm
>>>>>> sure people have lots of scripts they use which I don't even know
>>>>>> about). So if you use a python addon for the UV tools and would like
>> me
>>>>>> to consider it for inclusion into my proposal, please let me know by
>>>>>> answering to this mail. :)
>>>>>>
>>>>>> If any of the potential mentors (Bastien, Campbell, Howard) have some
>>>>>> useful input I'd be very thankful! Also if anyone could have a look at
>>>>>> my proposal before submitting that would be great! It's not finished
>>>>>> yet, but you can poke me anytime on IRC/blendercoders, I'm always
>>>>>> lurking there. My IRC nick is "saphires".
>>>>>>
>>>>>> Best wishes,
>>>>>> Phil
>>>>>>
>>>>>> [0] http://www.saphirestudio.at/
>>>>>> [1] https://www.blendernetwork.org/phil-gosch
>>>>>> [2]
>>>> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Ideas
>>>>>> PS: Sorry if this mail shows up twice, there was an error when I first
>>>>>> tried sending it
>>>>>>
>>>>> --
>>>>> pixel-pusher at saphirestudio.at
>>>>>
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>> --
>> pixel-pusher at saphirestudio.at
>>
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