[Bf-committers] Policy for decision making process
ton at blender.org
Sat Jul 16 15:06:28 CEST 2016
I heard something about this. I assumed it was just a place for people with similar production background to share info or feedback about Blender. Blenderartists.org is far too noisy, I fully understand the need.
But I didn't get the impression anyone who is serious about contributing to Blender would participate in non-public work groups. That's not very productive.
Our own lists and communications channels are usually on topic, low traffic, these places should be welcome for professionals (and anyone with little time) to contribute to Blender. If our channels fail, then I'd be pleased to hear what to do to improve it.
Ton Roosendaal - ton at blender.org - www.blender.org
Chairman Blender Foundation, Producer Blender Institute
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> On 16 Jul 2016, at 09:16, Campbell Barton <ideasman42 at gmail.com> wrote:
> Hi, recently a private group was setup for Blender developers and
> professional users
> with active developers receiving invites (unofficial, unrelated to the
> While there nothing wrong with people setting up their own private
> communication channels,
> it raises a concern regarding decision making policy.
> So far we have been quite informal in our development process without
> minimal rules & policy documents.
> Its even possible we discussed this already, but I couldn't find any
> information on it, only  which doesn't cover very much.
> I'd be more comfortable that developers are part of private groups
> like this if we had a policy similar to the Apache software project,
> that is:
> "Project technical decisions MUST be made and communicated on public
> and archived places." 
> This is formalizing what we're already doing (for the most part), on
> the mailing lists and developer.blender.org.
> I'm proposing to update our policy document to include this text.
> : https://wiki.blender.org/index.php/Dev:Doc/Projects/Policy
> : https://www.apache.org/dev/project-requirements#governance (second point)
> - Campbell
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