[Bf-committers] What are the plans regarding PBR?

Juan Linietsky reduzio at gmail.com
Thu Jan 28 03:56:45 CET 2016


Godot scene system is very similar to Blender, so in theory we want to be
able to move an entire scene without changes from Blender to Godot

On Wed, Jan 27, 2016 at 11:55 PM, Juan Linietsky <reduzio at gmail.com> wrote:

> Oh cool, my main question is that over here in the Godot side we want to
> start implementing PBR soon too. I would love if Godot devs can work
> together with Blender devs to make sure we make our PBR implementation as
> compatible as possible with yours.. so we can move assets directly from
> blender to Godot and having them work effortlessly
>
> On Wed, Jan 27, 2016 at 10:55 PM, Varanda - CG Labs <cglabs at mail.com>
> wrote:
>
>> Fantastic news. Meanwhile, Clement did a cool hack for providing PBR:
>>
>> http://www.clement-foucault.com/#blender_pbr <
>> http://www.clement-foucault.com/#blender_pbr>
>>
>> Available for Win/Mac so far.
>>
>> Varanda
>>
>> > On Wed, Jan 27, 2016 at 4:51 PM, Ton Roosendaal <ton at blender.org>
>> wrote:
>> >
>> >> Hi,
>> >>
>> >> Plenty of plans in this area, and we already started work on it.
>> >> Check the code.blender.org blog to read up on the design proposals and
>> >> planning.
>> >>
>> >> -Ton-
>> >>
>> >> --------------------------------------------------------
>> >> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
>> >> Chairman Blender Foundation - Producer Blender Institute
>> >> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>> >>
>> >>
>> >>
>> >>> On 27 Jan, 2016, at 13:35, Juan Linietsky <reduzio at gmail.com> wrote:
>> >>>
>> >>> The whole industry is moving to physically based rendering, and
>> suddendly
>> >>> tools like Substance Painter, Marmoset, Unreal Engine 4, etc.  boomed
>> >>>
>> >>> Having worked with it, it is safe to say that the current
>> >> diffuse/specular
>> >>> model is obsolete.
>> >>>
>> >>> So my question is, are there any plans for Blender to move to this?
>> >>> Currently for us, game developers, we need to move our models to
>> >>> proprietary tools to do texture painting. I know there are a few
>> scripts
>> >>> for Blender to aid on this, but this is something that needs to be
>> >>> supported in core.
>> >>>
>> >>> Cheers!
>> >>>
>> >>> Juan
>> >>> _______________________________________________
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>> >>
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>> >>
>> >
>> >
>> >
>> > --
>> > Douglas E Knapp, MSAOM, LAc.
>> > _______________________________________________
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>
>


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