[Bf-committers] blender as ui for game engine
arnaud at sphaero.org
Sat Jan 23 17:35:41 CET 2016
On 2016-01-23 15:20, Owen Hogarth II wrote:
> I think that gamekit link was posted before, I've run across it
> before but
> that still misses the point. It's an external tool that's duplicating
> a lot
> of the work that blender already does. It is a pretty nice piece of
> software though but that skill could be used to refactor the
> internals of
> blender so that things like those aren't really necessary.
Or used as a starting point to what you need and if it's done right it
could be adopted in Blender?
> I am a part of the blender dev community but haven't made any
> attempts to
> push any code to the repo mainly because I don't really like doing an
> ass job. That's the main reason that I came here to the mailing list
> these question. If it's a go I would like to get started but if it's
> okay I'd like to know up front as well so that my time can be spent
Perhaps Blender could adopt the C4 collaboration model?
>> On 23/01/16 14:12, Arnaud Loonstra wrote:
>> > I haven't seen this in this discussion but are you familiar with
>> > GameKit project?
>> > It has two approaches to loading the blender data:
>> > I think it's quite universal. I've used it to write a blend loader
>> > my custom needs.
>> > Rg,
>> > Arnaud
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