[Bf-committers] blender as ui for game engine

Arnaud Loonstra arnaud at sphaero.org
Sat Jan 23 17:35:41 CET 2016


On 2016-01-23 15:20, Owen Hogarth II wrote:
> I think that gamekit link was posted before, I've run across it 
> before but
> that still misses the point. It's an external tool that's duplicating 
> a lot
> of the work that blender already does. It is a pretty nice piece of
> software though but that skill could be used to refactor the 
> internals of
> blender so that things like those aren't really necessary.

Or used as a starting point to what you need and if it's done right it 
could be adopted in Blender?

> I am a part of the blender dev community but haven't made any 
> attempts to
> push any code to the repo mainly because I don't really like doing an 
> half
> ass job. That's the main reason that I came here to the mailing list 
> asking
> these question. If it's a go I would like to get started but if it's 
> not
> okay I'd like to know up front as well so that my time can be spent
> elsewhere.
>

Perhaps Blender could adopt the C4 collaboration model?
http://rfc.zeromq.org/spec:16

[snip]

>> On 23/01/16 14:12, Arnaud Loonstra wrote:
>> >
>> > I haven't seen this in this discussion but are you familiar with 
>> the
>> > GameKit project?
>> > It has two approaches to loading the blender data:
>> >
>> 
>> https://github.com/gamekit-developers/gamekit/tree/master/Tools/FileTools/FileFormats/Blend
>> >
>> > I think it's quite universal. I've used it to write a blend loader 
>> for
>> > my custom needs.
>> >
>> > Rg,
>> >
>> > Arnaud



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