[Bf-committers] blender as ui for game engine

Campbell Barton ideasman42 at gmail.com
Sun Jan 24 04:52:03 CET 2016


On Sun, Jan 24, 2016 at 3:35 AM, Arnaud Loonstra <arnaud at sphaero.org> wrote:
> On 2016-01-23 15:20, Owen Hogarth II wrote:
>> I think that gamekit link was posted before, I've run across it
>> before but
>> that still misses the point. It's an external tool that's duplicating
>> a lot
>> of the work that blender already does. It is a pretty nice piece of
>> software though but that skill could be used to refactor the
>> internals of
>> blender so that things like those aren't really necessary.
>
> Or used as a starting point to what you need and if it's done right it
> could be adopted in Blender?
>
>> I am a part of the blender dev community but haven't made any
>> attempts to
>> push any code to the repo mainly because I don't really like doing an
>> half
>> ass job. That's the main reason that I came here to the mailing list
>> asking
>> these question. If it's a go I would like to get started but if it's
>> not
>> okay I'd like to know up front as well so that my time can be spent
>> elsewhere.
>>
>
> Perhaps Blender could adopt the C4 collaboration model?
> http://rfc.zeromq.org/spec:16

In what ways do you think this would help?

We follow some of these already (without having a formal policy on it).
Others are github specific (how forks and pull requests are used).


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