[Bf-committers] Bring multiple objects to edit mode
Daniel Salazar - patazstudio.com
zanqdo at gmail.com
Thu Feb 18 06:27:28 CET 2016
Editing of multiple objects would has obvious advantages. You don't
want to join and split meshes with various data layers like vcols,
vgroups, UVs. Not counting modifiers, parenting..
On Wed, Feb 17, 2016 at 9:24 PM, Chris Lee <infin8eye at gmail.com> wrote:
> It is actually something that is better in Blender, to only be editing one
> object at a time, as it can cause errors in other programs where multiple
> objects are selected. In Blender when an object is edited you can only use
> other objects for snapping etc, but if you really want to edit more than
> one object at the same time you can just join them together but pressing
> Ctrl J. You can always separate them later by selecting the entire mesh (L)
> and pressing P.
> Kind Regards,
> Chris "*Chips*" Lee
> Mobile: 0410155111
> Infin8eye <http://infin8eye.carbonmade.com/>
> Knight of the DLF
> IGDA Sydney founding member
> On 18 February 2016 at 07:38, Doeke Wartena <doeke.wartena at gmail.com> wrote:
>> hi dear developers,
>> after have tried Blender in the past and not being positive about it, I
>> started with Blender again about 2 months ago. And I love it! The progress
>> blender has made is awesome! Congrats to all developers.
>> There is a thing I wonder and really dislike about blender, why can't you
>> select multiple objects and bring them to edit mode together?
>> Is this due how the foundation for Blender is programmed and is it to hard
>> to change after all those years?
>> I know there is a add-on MultiEdit but I think the way it operates is
>> dirty, it's to much a workaround to the problem.
>> best Doeke
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