[Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

Doeke Wartena doeke.wartena at gmail.com
Mon Feb 15 20:57:30 CET 2016


Whoah this makes me so happy!

I come from Softimage and I love ICE. The thing I disliked the most about
blender is that there is no ICE.
Animation Nodes is really great but I miss so many usefull things in there
(and i'm still learning it) (thumbs up Jacques Lucke!).
Last weeks I have been working on reading every page of the Animation Nodes
topic (which is really time consuming).
I also looked at Object Nodes from Lukas but in it's *current* state it
seems (at the surface) to offer less then Animation Nodes.
Of course this says nothing about the foundation that Lukas is making (and
his code is in C).
I want to learn a lot about Animation Nodes first so I can learn more about
how blender is structured as well. After that I hope I could give some
input. I already have sent Lukas some mails last weeks which he said to
have found really informative.

the future of blender is bright!

2016-02-15 20:26 GMT+01:00 Jacob Merrill <blueprintrandom1 at gmail.com>:

> PGI made a system that writes python code from logic nodes for the game
> engine, maybe something like this could be wrap native code?
> On Feb 15, 2016 11:24 AM, "Jacques Lucke" <mail at jlucke.com> wrote:
>
> >
> >
> > That is great news!
> >
> > As the person who developed the Animation Nodes addon, I'm really
> > looking forward to read the discussion material Lukas will present.
> >
> > I hope I can help a bit with the experience I gained during the
> > development of the addon!
> >
> > Cheers,
> > Jacques Lucke
> >
> > Am 2016-02-15 19:41, schrieb Ton Roosendaal:
> >
> > > Hi,
> > >
> > > Lukas accepted a grant to work two months on a design proposal for the
> > "everything nodes" 2.8 project in Blender - including for object
> transform,
> > modifiers, particles, hair and simulation. He'll be working on this
> > together with Sergey.
> > >
> > > Lukas will be presenting discussion material for everyone soon.
> > Hopefully this will kickstart a crucial 2.8 project for us!
> > >
> > > I would also like to invite (python) coders who already worked on
> > procedural modeling and animation nodes to connect or reach out. Your
> > experience and feedback is important!
> > >
> > > Laters,
> > >
> > > -Ton-
> > >
> > > --------------------------------------------------------
> > > Ton Roosendaal  -  ton at blender.org   -   www.blender.org [1]
> > > Chairman Blender Foundation - Producer Blender Institute
> > > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> > >
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> >
> >
> >
> > Links:
> > ------
> > [1] http://www.blender.org
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