[Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'

Hadrien Brissaud hadriscus at gmail.com
Mon Feb 15 21:04:42 CET 2016


A blender but no ice, that's a bummer. Great news, wish good fortune to
Lukas and Sergey as well as Jacques and anyone who will be involved.

On 15 February 2016 at 20:57, Doeke Wartena <doeke.wartena at gmail.com> wrote:

> Whoah this makes me so happy!
>
> I come from Softimage and I love ICE. The thing I disliked the most about
> blender is that there is no ICE.
> Animation Nodes is really great but I miss so many usefull things in there
> (and i'm still learning it) (thumbs up Jacques Lucke!).
> Last weeks I have been working on reading every page of the Animation Nodes
> topic (which is really time consuming).
> I also looked at Object Nodes from Lukas but in it's *current* state it
> seems (at the surface) to offer less then Animation Nodes.
> Of course this says nothing about the foundation that Lukas is making (and
> his code is in C).
> I want to learn a lot about Animation Nodes first so I can learn more about
> how blender is structured as well. After that I hope I could give some
> input. I already have sent Lukas some mails last weeks which he said to
> have found really informative.
>
> the future of blender is bright!
>
> 2016-02-15 20:26 GMT+01:00 Jacob Merrill <blueprintrandom1 at gmail.com>:
>
> > PGI made a system that writes python code from logic nodes for the game
> > engine, maybe something like this could be wrap native code?
> > On Feb 15, 2016 11:24 AM, "Jacques Lucke" <mail at jlucke.com> wrote:
> >
> > >
> > >
> > > That is great news!
> > >
> > > As the person who developed the Animation Nodes addon, I'm really
> > > looking forward to read the discussion material Lukas will present.
> > >
> > > I hope I can help a bit with the experience I gained during the
> > > development of the addon!
> > >
> > > Cheers,
> > > Jacques Lucke
> > >
> > > Am 2016-02-15 19:41, schrieb Ton Roosendaal:
> > >
> > > > Hi,
> > > >
> > > > Lukas accepted a grant to work two months on a design proposal for
> the
> > > "everything nodes" 2.8 project in Blender - including for object
> > transform,
> > > modifiers, particles, hair and simulation. He'll be working on this
> > > together with Sergey.
> > > >
> > > > Lukas will be presenting discussion material for everyone soon.
> > > Hopefully this will kickstart a crucial 2.8 project for us!
> > > >
> > > > I would also like to invite (python) coders who already worked on
> > > procedural modeling and animation nodes to connect or reach out. Your
> > > experience and feedback is important!
> > > >
> > > > Laters,
> > > >
> > > > -Ton-
> > > >
> > > > --------------------------------------------------------
> > > > Ton Roosendaal  -  ton at blender.org   -   www.blender.org [1]
> > > > Chairman Blender Foundation - Producer Blender Institute
> > > > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> > > >
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> > >
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