[Bf-committers] Development fund grant for Lukas Toenne - 'everything nodes'
blueprintrandom1 at gmail.com
Mon Feb 15 20:26:49 CET 2016
PGI made a system that writes python code from logic nodes for the game
engine, maybe something like this could be wrap native code?
On Feb 15, 2016 11:24 AM, "Jacques Lucke" <mail at jlucke.com> wrote:
> That is great news!
> As the person who developed the Animation Nodes addon, I'm really
> looking forward to read the discussion material Lukas will present.
> I hope I can help a bit with the experience I gained during the
> development of the addon!
> Jacques Lucke
> Am 2016-02-15 19:41, schrieb Ton Roosendaal:
> > Hi,
> > Lukas accepted a grant to work two months on a design proposal for the
> "everything nodes" 2.8 project in Blender - including for object transform,
> modifiers, particles, hair and simulation. He'll be working on this
> together with Sergey.
> > Lukas will be presenting discussion material for everyone soon.
> Hopefully this will kickstart a crucial 2.8 project for us!
> > I would also like to invite (python) coders who already worked on
> procedural modeling and animation nodes to connect or reach out. Your
> experience and feedback is important!
> > Laters,
> > -Ton-
> > --------------------------------------------------------
> > Ton Roosendaal - ton at blender.org - www.blender.org 
> > Chairman Blender Foundation - Producer Blender Institute
> > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
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