[Bf-committers] Bf-committers Digest, Vol 141, Issue 19

Fable Fox fablefox at fablefox.com
Fri Apr 22 13:52:48 CEST 2016


I merely browse the reddit link, because it seems they cover a very broad
topic considering the original question is quite big in scope.

Anyway, to focus on UI issue - I wonder if it a workflow thing more than UI
itself. I received my Diploma on MAX 4.0, and unable to afford it (and
never work in the industry either)  I just use whatever free app provided
on 3D World cover disk. (Carrara was my favourite back then). Then Modo 401
and now on Modo Indie subs. I also uses Daz3D as human character generator
(kind of).

I understand how some people feel. I use Iclone from 3.0 to 4.0 (and
monitoring it since 1.0) and I don't understand why they don't adapt 4
window like normal 3d app (top, left/right, front, perspective). Looking at
IClone 6.0 screenshot, seems like still unavailable. I guess that what
happened when you used to such workflow.

But in the end, some app have their own workflow and the GUI to support it.

And of course, Blender being open, people can contribute. Although that
-save-before-exit-bru-ha-ha still in the back of my mind :-P

On Fri, Apr 22, 2016 at 6:00 PM, <bf-committers-request at blender.org> wrote:

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> Today's Topics:
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>    1. Current state of Blender's user experience (Daniel Stokes)
>    2. Re: Current state of Blender's user experience (Pawe? ?yczkowski)
>    3. Re: Current state of Blender's user experience (Daniel Stokes)
>    4. Re: Current state of Blender's user experience (Ton Roosendaal)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 21 Apr 2016 15:07:36 -0700
> From: Daniel Stokes <kupomail at gmail.com>
> Subject: [Bf-committers] Current state of Blender's user experience
> To: bf-blender developers <bf-committers at blender.org>
> Message-ID:
>         <CAPeMK8buA1uf664_J=0RWH=
> 6j62SuO6k+XxQueQy8mOPscpCEg at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> Greetings,
>
> I recently came across this thread on the gamedev sub Reddit:
>
> https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/
>
>
> In that thread are several unfavorable opinions about Blender, mostly about
> its UI/UX. I thought we had moved past the opinion of Blender's UI being
> terrible during the 2.5 time frame, so I was a bit surprised to see several
> complaints about it. Unfortunately, there are not a lot of specific
> complaints other than "it is not the same as Maya/Max".
>
> I was curious what others on this mailing list thought about the current
> state of Blender's user experience, if something should be done to improve
> it, and what could be done to improve it.
>
> Regards,
> Daniel Stokes
>
>
> ------------------------------
>
> Message: 2
> Date: Thu, 21 Apr 2016 22:28:44 +0000
> From: Pawe? ?yczkowski <pawellyczkowski at gmail.com>
> Subject: Re: [Bf-committers] Current state of Blender's user
>         experience
> To: bf-blender developers <bf-committers at blender.org>
> Message-ID:
>         <
> CA+vyyUK3S3q_ZyxZRH5fOF8vB-915y1ucjCVit_O34aJtbt+GQ at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> > if something should be done to improve it, and what could be done to
> improve it.
>
> Here are some links to get you started:
>
> https://developer.blender.org/project/profile/12/
> https://wiki.blender.org/index.php/Dev:Ref/Proposals/UI
> https://wiki.blender.org/index.php/Dev:2.8/Proposals
>
> https://docs.google.com/document/d/1ScPMbHv8WRCU2znB7IU2l-W9hH-NLs5weQKLkjqmgpA/edit
>
> http://blenderartists.org/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested
> https://rightclickselect.com/p/ui
>
> On Fri, Apr 22, 2016 at 12:07 AM Daniel Stokes <kupomail at gmail.com> wrote:
>
> > Greetings,
> >
> > I recently came across this thread on the gamedev sub Reddit:
> >
> >
> https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/
> >
> >
> > In that thread are several unfavorable opinions about Blender, mostly
> about
> > its UI/UX. I thought we had moved past the opinion of Blender's UI being
> > terrible during the 2.5 time frame, so I was a bit surprised to see
> several
> > complaints about it. Unfortunately, there are not a lot of specific
> > complaints other than "it is not the same as Maya/Max".
> >
> > I was curious what others on this mailing list thought about the current
> > state of Blender's user experience, if something should be done to
> improve
> > it, and what could be done to improve it.
> >
> > Regards,
> > Daniel Stokes
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>
> ------------------------------
>
> Message: 3
> Date: Thu, 21 Apr 2016 16:49:29 -0700
> From: Daniel Stokes <kupomail at gmail.com>
> Subject: Re: [Bf-committers] Current state of Blender's user
>         experience
> To: bf-blender developers <bf-committers at blender.org>
> Message-ID:
>         <
> CAPeMK8ax-Mus6m0N9OmYoAEwyMr8W7jM3GaeS-Jc3Qmd3KFRAg at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> Looks like I have some reading to do, thanks for the links.
>
> On Thu, Apr 21, 2016 at 3:28 PM, Pawe? ?yczkowski <
> pawellyczkowski at gmail.com
> > wrote:
>
> > > if something should be done to improve it, and what could be done to
> > improve it.
> >
> > Here are some links to get you started:
> >
> > https://developer.blender.org/project/profile/12/
> > https://wiki.blender.org/index.php/Dev:Ref/Proposals/UI
> > https://wiki.blender.org/index.php/Dev:2.8/Proposals
> >
> >
> https://docs.google.com/document/d/1ScPMbHv8WRCU2znB7IU2l-W9hH-NLs5weQKLkjqmgpA/edit
> >
> >
> http://blenderartists.org/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested
> > https://rightclickselect.com/p/ui
> >
> > On Fri, Apr 22, 2016 at 12:07 AM Daniel Stokes <kupomail at gmail.com>
> wrote:
> >
> > > Greetings,
> > >
> > > I recently came across this thread on the gamedev sub Reddit:
> > >
> > >
> >
> https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/
> > >
> > >
> > > In that thread are several unfavorable opinions about Blender, mostly
> > about
> > > its UI/UX. I thought we had moved past the opinion of Blender's UI
> being
> > > terrible during the 2.5 time frame, so I was a bit surprised to see
> > several
> > > complaints about it. Unfortunately, there are not a lot of specific
> > > complaints other than "it is not the same as Maya/Max".
> > >
> > > I was curious what others on this mailing list thought about the
> current
> > > state of Blender's user experience, if something should be done to
> > improve
> > > it, and what could be done to improve it.
> > >
> > > Regards,
> > > Daniel Stokes
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers at blender.org
> > > https://lists.blender.org/mailman/listinfo/bf-committers
> > >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>
> ------------------------------
>
> Message: 4
> Date: Fri, 22 Apr 2016 10:50:02 +0200
> From: Ton Roosendaal <ton at blender.org>
> Subject: Re: [Bf-committers] Current state of Blender's user
>         experience
> To: bf-blender developers <bf-committers at blender.org>
> Message-ID: <4B893B01-FEAF-479D-BDB3-83CCE09635E6 at blender.org>
> Content-Type: text/plain; charset=us-ascii
>
> Hi Daniel,
>
> Blender always had a share of haters and negative feedback since the early
> days.
>
> The most avid haters are typically the unemployed freeloaders, self
> proclaimed professionals (the "I used every 3d program out there in the
> past 20 years" people) and other people who never paid a dime for Maya or
> Max. There's also still a fair bit of contempt for anything free/open
> source software in many (also professional) circles.
>
> The positive side is very impressive too. For example, you can find
> Blender recommended on the Pixar website, and Nimble Collective (former
> Dreamworks animators) invests heavily in promoting and supporting Blender:
> http://www.nimblecollective.com/
>
> Given the fact we make Blender in an open project for less than 1% of the
> budget Autodesk spends on Maya or Max alone is something we can only be
> incredibly proud of. We can always do better (as Piotr points out) but I
> would suggest to keep a relaxed and healthy mind - not waste time to please
> the haters, but to keep supporting our existing and growing user base and
> to closely work with the top talents out there who want to be positively
> involved.
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation, Producer Blender Institute/Studio
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>
> > On 22 Apr 2016, at 00:07, Daniel Stokes <kupomail at gmail.com> wrote:
> >
> > Greetings,
> >
> > I recently came across this thread on the gamedev sub Reddit:
> >
> https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/
> >
> >
> > In that thread are several unfavorable opinions about Blender, mostly
> about
> > its UI/UX. I thought we had moved past the opinion of Blender's UI being
> > terrible during the 2.5 time frame, so I was a bit surprised to see
> several
> > complaints about it. Unfortunately, there are not a lot of specific
> > complaints other than "it is not the same as Maya/Max".
> >
> > I was curious what others on this mailing list thought about the current
> > state of Blender's user experience, if something should be done to
> improve
> > it, and what could be done to improve it.
> >
> > Regards,
> > Daniel Stokes
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
>
>
>
> ------------------------------
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>
>
> End of Bf-committers Digest, Vol 141, Issue 19
> **********************************************
>



-- 
Fable Fox
fablefox at fablefox.com
http://www.fablefox.com


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