[Bf-committers] Current state of Blender's user experience

Paweł Łyczkowski pawellyczkowski at gmail.com
Fri Apr 22 00:28:44 CEST 2016

> if something should be done to improve it, and what could be done to
improve it.

Here are some links to get you started:


On Fri, Apr 22, 2016 at 12:07 AM Daniel Stokes <kupomail at gmail.com> wrote:

> Greetings,
> I recently came across this thread on the gamedev sub Reddit:
> https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/
> In that thread are several unfavorable opinions about Blender, mostly about
> its UI/UX. I thought we had moved past the opinion of Blender's UI being
> terrible during the 2.5 time frame, so I was a bit surprised to see several
> complaints about it. Unfortunately, there are not a lot of specific
> complaints other than "it is not the same as Maya/Max".
> I was curious what others on this mailing list thought about the current
> state of Blender's user experience, if something should be done to improve
> it, and what could be done to improve it.
> Regards,
> Daniel Stokes
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