[Bf-committers] Current state of Blender's user experience

Paweł Łyczkowski pawellyczkowski at gmail.com
Fri Apr 22 00:28:44 CEST 2016


> if something should be done to improve it, and what could be done to
improve it.

Here are some links to get you started:

https://developer.blender.org/project/profile/12/
https://wiki.blender.org/index.php/Dev:Ref/Proposals/UI
https://wiki.blender.org/index.php/Dev:2.8/Proposals
https://docs.google.com/document/d/1ScPMbHv8WRCU2znB7IU2l-W9hH-NLs5weQKLkjqmgpA/edit
http://blenderartists.org/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested
https://rightclickselect.com/p/ui

On Fri, Apr 22, 2016 at 12:07 AM Daniel Stokes <kupomail at gmail.com> wrote:

> Greetings,
>
> I recently came across this thread on the gamedev sub Reddit:
>
> https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/
>
>
> In that thread are several unfavorable opinions about Blender, mostly about
> its UI/UX. I thought we had moved past the opinion of Blender's UI being
> terrible during the 2.5 time frame, so I was a bit surprised to see several
> complaints about it. Unfortunately, there are not a lot of specific
> complaints other than "it is not the same as Maya/Max".
>
> I was curious what others on this mailing list thought about the current
> state of Blender's user experience, if something should be done to improve
> it, and what could be done to improve it.
>
> Regards,
> Daniel Stokes
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list