[Bf-committers] Current state of Blender's user experience

Daniel Stokes kupomail at gmail.com
Fri Apr 22 01:49:29 CEST 2016


Looks like I have some reading to do, thanks for the links.

On Thu, Apr 21, 2016 at 3:28 PM, Paweł Łyczkowski <pawellyczkowski at gmail.com
> wrote:

> > if something should be done to improve it, and what could be done to
> improve it.
>
> Here are some links to get you started:
>
> https://developer.blender.org/project/profile/12/
> https://wiki.blender.org/index.php/Dev:Ref/Proposals/UI
> https://wiki.blender.org/index.php/Dev:2.8/Proposals
>
> https://docs.google.com/document/d/1ScPMbHv8WRCU2znB7IU2l-W9hH-NLs5weQKLkjqmgpA/edit
>
> http://blenderartists.org/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested
> https://rightclickselect.com/p/ui
>
> On Fri, Apr 22, 2016 at 12:07 AM Daniel Stokes <kupomail at gmail.com> wrote:
>
> > Greetings,
> >
> > I recently came across this thread on the gamedev sub Reddit:
> >
> >
> https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/
> >
> >
> > In that thread are several unfavorable opinions about Blender, mostly
> about
> > its UI/UX. I thought we had moved past the opinion of Blender's UI being
> > terrible during the 2.5 time frame, so I was a bit surprised to see
> several
> > complaints about it. Unfortunately, there are not a lot of specific
> > complaints other than "it is not the same as Maya/Max".
> >
> > I was curious what others on this mailing list thought about the current
> > state of Blender's user experience, if something should be done to
> improve
> > it, and what could be done to improve it.
> >
> > Regards,
> > Daniel Stokes
> > _______________________________________________
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> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
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