[Bf-committers] Current state of Blender's user experience
kupomail at gmail.com
Fri Apr 22 01:49:29 CEST 2016
Looks like I have some reading to do, thanks for the links.
On Thu, Apr 21, 2016 at 3:28 PM, Paweł Łyczkowski <pawellyczkowski at gmail.com
> > if something should be done to improve it, and what could be done to
> improve it.
> Here are some links to get you started:
> On Fri, Apr 22, 2016 at 12:07 AM Daniel Stokes <kupomail at gmail.com> wrote:
> > Greetings,
> > I recently came across this thread on the gamedev sub Reddit:
> > In that thread are several unfavorable opinions about Blender, mostly
> > its UI/UX. I thought we had moved past the opinion of Blender's UI being
> > terrible during the 2.5 time frame, so I was a bit surprised to see
> > complaints about it. Unfortunately, there are not a lot of specific
> > complaints other than "it is not the same as Maya/Max".
> > I was curious what others on this mailing list thought about the current
> > state of Blender's user experience, if something should be done to
> > it, and what could be done to improve it.
> > Regards,
> > Daniel Stokes
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