[Bf-committers] macrovellum's fluid designer for linux
lansha graphics
lanshagraphics at yandex.ru
Fri Nov 6 08:08:05 CET 2015
Hello, Sergey, thanx for answering.
I already told them to contact this mail list, i hope they'll do. till than i will transform them your answer.
Sincerely, N.T.
06.11.2015, 07:07, "Sergey Sharybin" <sergey.vfx at gmail.com>:
> Hi,
>
>>> Once Blender has finished documenting this then we will provide a Linux
>
> build
>
> That is true, but you can't really have it finished. It changes every so
> often actually so it's hard to have step-by-step reproduceable instructions
> of how to reproduce up-to-date release environment. However, there is some
> documentation which should be good enough for the starting point.
>
>>> When building for any Linux Distribution we need to statically link all
>
> of the libraries that Blender uses
>
> Static linking is actually highly discouraged by all the main Linux distors
> in favor of linking against shared libraries provided by the packages. So
> if you know, for example, you're aiming latest Ubuntu you can easily do it
> by simply compiling blender on the system where only packages from the
> distro are installed. The only reason Blender is using special environment
> is because we want single binary to be runnable on all the machines up to
> 10 years old, which requires special tricks to make it all working, mainly
> due to libc library.
>
> I would also mention here that i wrote notes about how i set up original
> Linux release environment there [1]. There is even setup script which i
> tried to keep up to date to certain point, for until it became real hassle
> to maintain. It could easily be used for the starting point [2].
>
>>> They don’t provide a list of all of the libraries that need to be linked
>
> We do have same exact configuration used for release builds and buildbot
> builds, so you can easily get configuration used for the release from SCons
> configs [3].
>
>>> is it possible someway to help "macrovellum" release the linux version
>
> of "fluid designer"
>
> Why not ask them to contact us directly?
>
> [1] http://wiki.blender.org/index.php/User:Nazg-gul/LinuxBuildbotEnvironment
> [2]
> https://developer.blender.org/diffusion/B/browse/master/build_files/build_environment/prepare_release_env.sh
> [3]
> https://developer.blender.org/diffusion/B/browse/master/build_files/buildbot/config/
>
> On Thu, Nov 5, 2015 at 1:27 PM, lansha graphics <lanshagraphics at yandex.ru>
> wrote:
>
>> hello, i hope that i write to the right address.
>> i contacted "microvellum" about the release of "fluid designer" for linux,
>> and thats the answer i've received:
>>
>> "Unfortunately we were never able to get the Linux Build working because
>> Blender doesn’t provide complete documentation on how redistribute a Linux
>> version. Once Blender has finished documenting this then we will provide a
>> Linux build. Sorry for the inconvenience. If you would like you can compile
>> the source code yourself by following the steps below."
>>
>> and afterwards, to my question if "fluid designer" can be ported at least
>> for ubuntu:
>>
>> "When building for any Linux Distribution we need to statically link all
>> of the libraries that Blender uses, and they don’t provide a list of all of
>> the libraries that need to be linked. We will continue to try to figure out
>> all of the necessary libraries that Blender uses. Once we have a working
>> Linux version we will let you know."
>>
>> is it possible someway to help "macrovellum" release the linux version of
>> "fluid designer" - windows and mac users can already benefit from that
>> program and linux users can not!
>>
>> thanks,
>> sincerely, N.T.
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>
> --
> With best regards, Sergey Sharybin
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