[Bf-committers] Support for native render capabilities in custom render engines through Python API

Jacob Merrill blueprintrandom1 at gmail.com
Mon Mar 16 19:11:55 CET 2015


Thanks, I misunderstood,



On Mon, Mar 16, 2015 at 2:20 AM, Alexander Romanov <a.romanov at blend4web.com>
wrote:

>
>
> On 14.03.2015 03:09, Jacob Merrill wrote:
> > Is the blend 4 web render engine a real time render engine?
> The main purpose of the Blend4Web custom engine is simplification of
> export process into the Web. Main target that we aim is interface
> customization: keep supported features, remove unsupported features.
> This customization will simplify our users' work. The principle of
> Blend4Web applications execution will remain the same: running in web
> browser in real time.
> > Can you say model in it?
> Blend4Web custom engine uses Blender as a scene editor and modeling
> tool, so all preparation steps are taking place in Blender.
>
> >
> > Run the bge in it?
> >
> > Can people pay to use a external render like your own to sell bge games?
> Blend4Web will not support BGE. It is another engine using html5 but not
> python
> >
> > On Fri, Mar 13, 2015 at 8:09 AM, Evgeny Rodygin <evgeny-ar at blend4web.com
> >
> > wrote:
> >
> >> Good day!
> >>
> >> We have recently proposed a new patch:
> >> https://developer.blender.org/D1175
> >>
> >> It makes it possible to implement some native Blender functionality in
> >> custom
> >> render engines. For example, this can be helpful if you need some
> >> specific BGE
> >> interface elements or the Blender Internal Node tree in your render
> >> Engine. With
> >> this patch it is now possible to define what functionality is needed
> >> through
> >> Python API.
> >>
> >> This is a very important feature for the Blend4Web team as we need to
> >> have a custom
> >> render profile with features only supported by our engine. Also, now it
> >> is sometimes
> >> needed to switch render engines in order to find the required
> >> functionality. With this
> >> patch one can avoid this hassle.
> >>
> >> It would be great if someone will take a look at it.
> >>
> >> Best regards from the Blend4Web Team.
> >> _______________________________________________
> >> Bf-committers mailing list
> >> Bf-committers at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >>
> > _______________________________________________
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>
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