[Bf-committers] Support for native render capabilities in custom render engines through Python API
a.romanov at blend4web.com
Mon Mar 16 10:20:09 CET 2015
On 14.03.2015 03:09, Jacob Merrill wrote:
> Is the blend 4 web render engine a real time render engine?
The main purpose of the Blend4Web custom engine is simplification of
export process into the Web. Main target that we aim is interface
customization: keep supported features, remove unsupported features.
This customization will simplify our users' work. The principle of
Blend4Web applications execution will remain the same: running in web
browser in real time.
> Can you say model in it?
Blend4Web custom engine uses Blender as a scene editor and modeling
tool, so all preparation steps are taking place in Blender.
> Run the bge in it?
> Can people pay to use a external render like your own to sell bge games?
Blend4Web will not support BGE. It is another engine using html5 but not
> On Fri, Mar 13, 2015 at 8:09 AM, Evgeny Rodygin <evgeny-ar at blend4web.com>
>> Good day!
>> We have recently proposed a new patch:
>> It makes it possible to implement some native Blender functionality in
>> render engines. For example, this can be helpful if you need some
>> specific BGE
>> interface elements or the Blender Internal Node tree in your render
>> Engine. With
>> this patch it is now possible to define what functionality is needed
>> Python API.
>> This is a very important feature for the Blend4Web team as we need to
>> have a custom
>> render profile with features only supported by our engine. Also, now it
>> is sometimes
>> needed to switch render engines in order to find the required
>> functionality. With this
>> patch one can avoid this hassle.
>> It would be great if someone will take a look at it.
>> Best regards from the Blend4Web Team.
>> Bf-committers mailing list
>> Bf-committers at blender.org
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