[Bf-committers] Support for native render capabilities in custom render engines through Python API
a.romanov at blend4web.com
Tue Mar 17 14:01:50 CET 2015
On 13.03.2015 18:09, Evgeny Rodygin wrote:
> Good day!
> We have recently proposed a new patch:
> It makes it possible to implement some native Blender functionality in
> render engines. For example, this can be helpful if you need some
> specific BGE
> interface elements or the Blender Internal Node tree in your render
> Engine. With
> this patch it is now possible to define what functionality is needed through
> Python API.
> This is a very important feature for the Blend4Web team as we need to
> have a custom
> render profile with features only supported by our engine. Also, now it
> is sometimes
> needed to switch render engines in order to find the required
> functionality. With this
> patch one can avoid this hassle.
> It would be great if someone will take a look at it.
> Best regards from the Blend4Web Team.
> Bf-committers mailing list
> Bf-committers at blender.org
Here is another approach to the problem described in D1175:
It Is more simple, somewhat less destructive solution and covers only
the native shader node tree support.
Alexander (Blend4Web Team)
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