[Bf-committers] Support for native render capabilities in custom render engines through Python API

Alexander Romanov a.romanov at blend4web.com
Tue Mar 17 14:01:50 CET 2015


On 13.03.2015 18:09, Evgeny Rodygin wrote:
> Good day!
>
> We have recently proposed a new patch:
> https://developer.blender.org/D1175
>
> It makes it possible to implement some native Blender functionality in
> custom
> render engines. For example, this can be helpful if you need some
> specific BGE
> interface elements or the Blender Internal Node tree in your render
> Engine. With
> this patch it is now possible to define what functionality is needed through
> Python API.
>
> This is a very important feature for the Blend4Web team as we need to
> have a custom
> render profile with features only supported by our engine. Also, now it
> is sometimes
> needed to switch render engines in order to find the required
> functionality. With this
> patch one can avoid this hassle.
>
> It would be great if someone will take a look at it.
>
> Best regards from the Blend4Web Team.
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

Hello everyone!

Here is another approach to the problem described in D1175:
https://developer.blender.org/D1188

It Is more simple, somewhat less destructive solution and covers only 
the native shader node tree support.

Alexander (Blend4Web Team)


More information about the Bf-committers mailing list