[Bf-committers] Support for native render capabilities in custom render engines through Python API

Jacob Merrill blueprintrandom1 at gmail.com
Sat Mar 14 01:09:50 CET 2015

Is the blend 4 web render engine a real time render engine?

Can you say model in it?

Run the bge in it?

Can people pay to use a external render like your own to sell bge games?

On Fri, Mar 13, 2015 at 8:09 AM, Evgeny Rodygin <evgeny-ar at blend4web.com>

> Good day!
> We have recently proposed a new patch:
> https://developer.blender.org/D1175
> It makes it possible to implement some native Blender functionality in
> custom
> render engines. For example, this can be helpful if you need some
> specific BGE
> interface elements or the Blender Internal Node tree in your render
> Engine. With
> this patch it is now possible to define what functionality is needed
> through
> Python API.
> This is a very important feature for the Blend4Web team as we need to
> have a custom
> render profile with features only supported by our engine. Also, now it
> is sometimes
> needed to switch render engines in order to find the required
> functionality. With this
> patch one can avoid this hassle.
> It would be great if someone will take a look at it.
> Best regards from the Blend4Web Team.
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list