[Bf-committers] Blender Conference & the 2.8 project
eiseljulian at gmail.com
Thu Aug 27 22:53:49 CEST 2015
Why are you asking Ton about this? The GE team should be able to
organize meetings on their own, just as we expect them to be able to
speak for themselves when it comes to planning etc.
On Thu, Aug 27, 2015 at 10:42 PM, Jacob Merrill
<blueprintrandom1 at gmail.com> wrote:
> Hello Sir Roosendaal the great :D
> is there any plans to have a online game engine meeting again?
> I use pretty much all of the game engine, and I have seen many longstanding
> bugs fall lately.... I would like to thank Lord Loki, Tristian and HG1 and
> Moguri, Kupoman and the rest of the team.
> Been searching for ways to allow the game engine to benefit the 'Blender
> core' renders...
> have done some more work on the walking ragdoll, but it's very 'focused'
> and not applicable to all animations yet,
> however I do have it stable and sprinting now :D
> On Thu, Aug 27, 2015 at 1:33 PM, Ton Roosendaal <ton at blender.org> wrote:
>> Hi everyone,
>> Originally I suggested to organize workshops or meetings before or after
>> the conference (23-24-25 Oct). Currently several people already booked
>> tickets and hotels (or they need to book now), and there's no clear agenda
>> and planning yet...
>> Time goes fast, and I scheduled holidays for two weeks (next two weeks :)
>> so I suggest to keep the plans a bit more open and relaxed for now.
>> What we can do is to make sure that we have enough sessions and feedback
>> moments to map out the agenda and topics for work on Blender during the
>> conference itself. I can also check on facilitating informal sessions the
>> day before and after the conference.
>> Most importantly is to get good insight in what the current (and new!)
>> contributors have in mind and how they like to schedule bigger development
>> tasks. That we can spend time on together the next 8 weeks using our
>> existing online channels.
>> In general I've had very enthusiastic reactions on the 'workflow' topic,
>> it's a good moment to do this now, but it's very unclear, too early for
>> actions or decisions. Let's take the time to get this well defined!
>> My rough timeline estimate would be:
>> Sept/October: open discussions. map out topics, renew/activate module teams
>> Conference: wrap up of the discussion period. define the topics.
>> Nov/December: designs, proposals, reviews; and decisions. Possibly
>> Ton Roosendaal - ton at blender.org - www.blender.org
>> Chairman Blender Foundation - Producer Blender Institute
>> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
>> Bf-committers mailing list
>> Bf-committers at blender.org
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