[Bf-committers] Blender Conference & the 2.8 project

Jacob Merrill blueprintrandom1 at gmail.com
Thu Aug 27 22:56:02 CEST 2015


IRC is the only way to get a hold of many devs, and 90% of them are awake
when I sleep :D

also, why not?

On Thu, Aug 27, 2015 at 1:53 PM, Julian Eisel <eiseljulian at gmail.com> wrote:

> Why are you asking Ton about this? The GE team should be able to
> organize meetings on their own, just as we expect them to be able to
> speak for themselves when it comes to planning etc.
>
> On Thu, Aug 27, 2015 at 10:42 PM, Jacob Merrill
> <blueprintrandom1 at gmail.com> wrote:
> > Hello Sir Roosendaal the great :D
> >
> > is there any plans to have a online game engine meeting again?
> >
> > I use pretty much all of the game engine, and I have seen many
> longstanding
> > bugs fall lately.... I would like to thank Lord Loki, Tristian and HG1
> and
> > Moguri, Kupoman and the rest of the team.
> >
> > Been searching for ways to allow the game engine to benefit the 'Blender
> > core' renders...
> >
> > have done some more work on the walking ragdoll, but it's very 'focused'
> > and not applicable to all animations yet,
> >
> > however I do have it stable and sprinting now :D
> >
> >
> >
> > On Thu, Aug 27, 2015 at 1:33 PM, Ton Roosendaal <ton at blender.org> wrote:
> >
> >> Hi everyone,
> >>
> >> Originally I suggested to organize workshops or meetings before or after
> >> the conference (23-24-25 Oct). Currently several people already booked
> >> tickets and hotels (or they need to book now), and there's no clear
> agenda
> >> and planning yet...
> >>
> >> Time goes fast, and I scheduled holidays for two weeks (next two weeks
> :)
> >> so I suggest to keep the plans a bit more open and relaxed for now.
> >>
> >> What we can do is to make sure that we have enough sessions and feedback
> >> moments to map out the agenda and topics for work on Blender during the
> >> conference itself. I can also check on facilitating informal sessions
> the
> >> day before and after the conference.
> >>
> >> Most importantly is to get good insight in what the current (and new!)
> >> contributors have in mind and how they like to schedule bigger
> development
> >> tasks. That we can spend time on together the next 8 weeks using our
> >> existing online channels.
> >>
> >> In general I've had very enthusiastic reactions on the 'workflow' topic,
> >> it's a good moment to do this now, but it's very unclear, too early for
> >> actions or decisions. Let's take the time to get this well defined!
> >>
> >> My rough timeline estimate would be:
> >>
> >> Sept/October: open discussions. map out topics, renew/activate module
> teams
> >> Conference: wrap up of the discussion period. define the topics.
> >> Nov/December: designs, proposals, reviews; and decisions. Possibly
> >> workshops.
> >>
> >> Laters,
> >>
> >> -Ton-
> >>
> >> --------------------------------------------------------
> >> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> >> Chairman Blender Foundation - Producer Blender Institute
> >> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> >>
> >>
> >>
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> >>
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