[Bf-committers] GSoC 2014 Aspirant: Implementation of a Pyramid Primitive in Blender

Eugene Minov minov.eug at gmail.com
Sat Mar 15 21:50:22 CET 2014


To create a cone one must enter a radius.
To create a pyramid one must enter size/sizes.

Visually you can create pyramid from a cone but you would have trouble to
set exact size, i.e. you must calculate it manually using sin/cos, etc.
Also you can't create non quad pyramid.
Also cone-pyramid will be positioned with 45 angle on Z axes.

All these obviously can be changed manually after but it's not very
practical and takes extra time.
Just my 5 cents.


On Sat, Mar 15, 2014 at 8:15 PM, Harley Acheson <harley.acheson at gmail.com>wrote:

> > A pyramid has a polygonal base with n-sides, n=3 or n>3...
>
> Yes, but as Campbell mentions, we get exactly that if we add a cone but
> change the vertices to three or four? As shown in this
> image<http://www.pasteall.org/pic/show.php?id=68305>
> :
>
> [image: Inline image 1]
>
> Harley
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