[Bf-committers] GSoC 2014 Aspirant: Implementation of a Pyramid Primitive in Blender

Greg Zaal gregzzmail at gmail.com
Sat Mar 15 21:57:28 CET 2014


While I'm sure it would be quite useful to some, I think accurate creation
of pyramid structures is quite uncommon.

Perhaps it would be better (and easier?) to create an addon for this
instead. There are several other Add>Object addons already, most of them
also with niche uses.

Cheers,
Greg


On 15 March 2014 22:50, Eugene Minov <minov.eug at gmail.com> wrote:

> To create a cone one must enter a radius.
> To create a pyramid one must enter size/sizes.
>
> Visually you can create pyramid from a cone but you would have trouble to
> set exact size, i.e. you must calculate it manually using sin/cos, etc.
> Also you can't create non quad pyramid.
> Also cone-pyramid will be positioned with 45 angle on Z axes.
>
> All these obviously can be changed manually after but it's not very
> practical and takes extra time.
> Just my 5 cents.
>
>
> On Sat, Mar 15, 2014 at 8:15 PM, Harley Acheson <harley.acheson at gmail.com
> >wrote:
>
> > > A pyramid has a polygonal base with n-sides, n=3 or n>3...
> >
> > Yes, but as Campbell mentions, we get exactly that if we add a cone but
> > change the vertices to three or four? As shown in this
> > image<http://www.pasteall.org/pic/show.php?id=68305>
> > :
> >
> > [image: Inline image 1]
> >
> > Harley
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