[Bf-committers] Blender developer meeting notes, February 9, 2014

Bassam Kurdali bassam at urchn.org
Thu Feb 13 19:59:20 CET 2014


On Thu, 2014-02-13 at 09:48 -0800, Nathan Vegdahl wrote:
> Regarding the Gooseberry meeting:
> 
> Is this a good time to finally revisit the proxy system as well?  I.e.
> making it useful for all object types and data, not just Armatures.
> And ridding it of the weird and obscure quirks it currently has.  I
> could be wrong, but that seems like one of the biggest production
> bottlenecks that Blender currently faces.  It certainly made a lot of
> things painful on Sintel.
+1 -though maybe 'proxy' itself doesn't need to remain, just a way of
overriding in a more generic way - I guess it could be called proxy, but
I'm thinking 'more like the way' python overriding works, but in the UI
instead: I guess that's what you mean by 'RNA layering system' below.
> 
> We had discussed at the time changing it to some kind of "RNA
> layering" system, where linked data could have its RNA values locally
> overridden.  We were essentially doing that on Sintel for simulation
> anyway, just via Python scripts.  But it was a terrible user
> experience, error prone, and impractical for doing any kind of complex
> animation since it had to be scripted.
We have been making custom scripts with UIs in wires for empathy for the
same thing: basically creating local scene properties and a toolbox
interface, to override specific linked properties. It is pretty solid,
but, you do have to plan ahead for every single override, creating a
bottleneck on scripters/riggers to make things available. It also is
cumbersome from an animation perspective (you would have to do on frame
change update handlers for any properties you need animated) - but the
fact that this stuff can be kludged via python is encouraging that it
might be implementable as a 'proper' design.
> 
> --Nathan
> 
> On Sun, Feb 9, 2014 at 8:25 AM, Ton Roosendaal <ton at blender.org> wrote:
> > Hi all,
> >
> > Here are the notes from today's meeting in irc.freenode.net #blendercoders.
> >
> > 1) Work on upcoming 2.70 release
> >
> > - Planning for release didn't change:
> >  http://wiki.blender.org/index.php/Dev:Doc/Projects
> >
> > - Image Editor panels are being reshuffled now:
> >   https://developer.blender.org/T38371
> >
> > - Crucial bugs to be done are now listed in a special page:
> > https://developer.blender.org/project/view/35/
> >
> > - Showstopper bug is for Windows with non-Ascii character file paths (like Japanese).
> > https://developer.blender.org/T35176
> > Campbell Barton and Tamito Kajiyama will check on it.
> >
> > - Note! Python scripters who added toolbar buttons should check and/or update scripts, because of news tabs there. Connect Campbell if you need help.
> >
> > - Sketchfab will submit an add-on to be included in release, using the 'commercial services' deal we've reviewed and accepted last August. It still needs to be reviewed though.
> >
> > 2) Other projects
> >
> > - Ton Roosendaal wrote a report of the developer meeting in Blender Institute, to map out issues for the next film project:
> > http://gooseberry.blender.org/developer-meeting-pipeline-and-tools/
> >
> > - Lukas Toenne started to work on a cleanup compositor code, will be online this week.
> >
> > - After the meeting, there was a discussion on the status of NPR render in Blender, and the 'BEER' project from Bong Wee Kwong.
> > http://wiki.blender.org/index.php/User:LightBWK
> >
> > A new mailing list has been added to discuss work on Blender's NPR render future:
> > http://lists.blender.org/mailman/listinfo/bf-blender-npr
> >
> > Thanks,
> >
> > -Ton-
> >
> > --------------------------------------------------------
> > Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> > Chairman Blender Foundation - Producer Blender Institute
> > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> >
> >
> >
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