[Bf-committers] Blender developer meeting notes, February 9, 2014

Bassam Kurdali bassam at urchn.org
Thu Feb 13 22:43:46 CET 2014


On Thu, 2014-02-13 at 15:24 -0600, Daniel Salazar - patazstudio.com
wrote:
> Hopefully this can also apply to point data itself so we can use
> AnimAll functionality on a proxyfied group!
> Daniel Salazar
> patazstudio.com
+1000
we were talking about this recently and mentioned that this will make
blender animations *better* not just 'easier'. Why? 
working on local characters is terrible for workflow, but you can do so
much little nuanced secondary stuff that isn't in the rig, essentially
sculpting your character with shapes, anim, warp modifiers, etc.

groups/linked files are so needed for making a bigger project feasible,
but it kind of means that you have to throw out the 'good stuff' - or
resort to horrendously massive rigs and/or cumbersome workarounds.


> 
> 
> On Thu, Feb 13, 2014 at 3:03 PM, Bassam Kurdali <bassam at urchn.org> wrote:
> > +0001 ;)
> > Oh one more thing:
> > The current system relies heavily on groups + proxies for overrides.
> >
> > Among the current limitations of the system right now is that there is
> > no way to make an instance 'unique' with flexibility: cycles has some
> > tricks for shaders, but animation is copied to all instances.
> >
> > While this is good for rendering huge scenes, it is a limitation for
> > doing e.g. crowds- could be part of the discussion as well, at least on
> > how to make such things possible.
> >
> > Cheers
> > Bassam
> > On Thu, 2014-02-13 at 16:37 -0200, Pablo Vazquez wrote:
> >> On Thu, Feb 13, 2014 at 2:48 PM, Nathan Vegdahl <cessen at cessen.com> wrote:
> >>
> >> > Regarding the Gooseberry meeting:
> >> >
> >> > Is this a good time to finally revisit the proxy system as well?  I.e.
> >> > making it useful for all object types and data, not just Armatures.
> >> >
> >>
> >> +9999!
> >>
> >>
> >> > We had discussed at the time changing it to some kind of "RNA
> >> > layering" system, where linked data could have its RNA values locally
> >> > overridden.  We were essentially doing that on Sintel for simulation
> >> > anyway, just via Python scripts.
> >> >
> >>
> >> For simulation and pretty much everywhere. Changing Scales from a wounded
> >> dragon to a healthy one is just a matter of a couple py lines. If something
> >> like this could have a better user experience and control, it would be huge.
> >>
> >>
> >> >
> >> > --Nathan
> >> >
> >> > On Sun, Feb 9, 2014 at 8:25 AM, Ton Roosendaal <ton at blender.org> wrote:
> >> > > Hi all,
> >> > >
> >> > > Here are the notes from today's meeting in irc.freenode.net#blendercoders.
> >> > >
> >> > > 1) Work on upcoming 2.70 release
> >> > >
> >> > > - Planning for release didn't change:
> >> > >  http://wiki.blender.org/index.php/Dev:Doc/Projects
> >> > >
> >> > > - Image Editor panels are being reshuffled now:
> >> > >   https://developer.blender.org/T38371
> >> > >
> >> > > - Crucial bugs to be done are now listed in a special page:
> >> > > https://developer.blender.org/project/view/35/
> >> > >
> >> > > - Showstopper bug is for Windows with non-Ascii character file paths
> >> > (like Japanese).
> >> > > https://developer.blender.org/T35176
> >> > > Campbell Barton and Tamito Kajiyama will check on it.
> >> > >
> >> > > - Note! Python scripters who added toolbar buttons should check and/or
> >> > update scripts, because of news tabs there. Connect Campbell if you need
> >> > help.
> >> > >
> >> > > - Sketchfab will submit an add-on to be included in release, using the
> >> > 'commercial services' deal we've reviewed and accepted last August. It
> >> > still needs to be reviewed though.
> >> > >
> >> > > 2) Other projects
> >> > >
> >> > > - Ton Roosendaal wrote a report of the developer meeting in Blender
> >> > Institute, to map out issues for the next film project:
> >> > > http://gooseberry.blender.org/developer-meeting-pipeline-and-tools/
> >> > >
> >> > > - Lukas Toenne started to work on a cleanup compositor code, will be
> >> > online this week.
> >> > >
> >> > > - After the meeting, there was a discussion on the status of NPR render
> >> > in Blender, and the 'BEER' project from Bong Wee Kwong.
> >> > > http://wiki.blender.org/index.php/User:LightBWK
> >> > >
> >> > > A new mailing list has been added to discuss work on Blender's NPR
> >> > render future:
> >> > > http://lists.blender.org/mailman/listinfo/bf-blender-npr
> >> > >
> >> > > Thanks,
> >> > >
> >> > > -Ton-
> >> > >
> >> > > --------------------------------------------------------
> >> > > Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> >> > > Chairman Blender Foundation - Producer Blender Institute
> >> > > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> >> > >
> >> > >
> >> > >
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