[Bf-committers] Blender developer meeting notes, February 9, 2014

Francesco Paglia f.paglia.80 at gmail.com
Thu Feb 13 20:36:48 CET 2014


I strongly rely on linked libraries but as pointed out by Bassam if you
don't carefully plan everything you have no chance to locally override
specific properties.
Unfortunately I'm always in a hurry and there's never time to cope with
complex python scripts...
The ability to "proxyfy" properties, or whatever you like to call it,
 would be one of the major improvement I could benefit!



2014-02-13 19:59 GMT+01:00 Bassam Kurdali <bassam at urchn.org>:

> On Thu, 2014-02-13 at 09:48 -0800, Nathan Vegdahl wrote:
> > Regarding the Gooseberry meeting:
> >
> > Is this a good time to finally revisit the proxy system as well?  I.e.
> > making it useful for all object types and data, not just Armatures.
> > And ridding it of the weird and obscure quirks it currently has.  I
> > could be wrong, but that seems like one of the biggest production
> > bottlenecks that Blender currently faces.  It certainly made a lot of
> > things painful on Sintel.
> +1 -though maybe 'proxy' itself doesn't need to remain, just a way of
> overriding in a more generic way - I guess it could be called proxy, but
> I'm thinking 'more like the way' python overriding works, but in the UI
> instead: I guess that's what you mean by 'RNA layering system' below.
> >
> > We had discussed at the time changing it to some kind of "RNA
> > layering" system, where linked data could have its RNA values locally
> > overridden.  We were essentially doing that on Sintel for simulation
> > anyway, just via Python scripts.  But it was a terrible user
> > experience, error prone, and impractical for doing any kind of complex
> > animation since it had to be scripted.
> We have been making custom scripts with UIs in wires for empathy for the
> same thing: basically creating local scene properties and a toolbox
> interface, to override specific linked properties. It is pretty solid,
> but, you do have to plan ahead for every single override, creating a
> bottleneck on scripters/riggers to make things available. It also is
> cumbersome from an animation perspective (you would have to do on frame
> change update handlers for any properties you need animated) - but the
> fact that this stuff can be kludged via python is encouraging that it
> might be implementable as a 'proper' design.
> >
> > --Nathan
> >
> > On Sun, Feb 9, 2014 at 8:25 AM, Ton Roosendaal <ton at blender.org> wrote:
> > > Hi all,
> > >
> > > Here are the notes from today's meeting in irc.freenode.net#blendercoders.
> > >
> > > 1) Work on upcoming 2.70 release
> > >
> > > - Planning for release didn't change:
> > >  http://wiki.blender.org/index.php/Dev:Doc/Projects
> > >
> > > - Image Editor panels are being reshuffled now:
> > >   https://developer.blender.org/T38371
> > >
> > > - Crucial bugs to be done are now listed in a special page:
> > > https://developer.blender.org/project/view/35/
> > >
> > > - Showstopper bug is for Windows with non-Ascii character file paths
> (like Japanese).
> > > https://developer.blender.org/T35176
> > > Campbell Barton and Tamito Kajiyama will check on it.
> > >
> > > - Note! Python scripters who added toolbar buttons should check and/or
> update scripts, because of news tabs there. Connect Campbell if you need
> help.
> > >
> > > - Sketchfab will submit an add-on to be included in release, using the
> 'commercial services' deal we've reviewed and accepted last August. It
> still needs to be reviewed though.
> > >
> > > 2) Other projects
> > >
> > > - Ton Roosendaal wrote a report of the developer meeting in Blender
> Institute, to map out issues for the next film project:
> > > http://gooseberry.blender.org/developer-meeting-pipeline-and-tools/
> > >
> > > - Lukas Toenne started to work on a cleanup compositor code, will be
> online this week.
> > >
> > > - After the meeting, there was a discussion on the status of NPR
> render in Blender, and the 'BEER' project from Bong Wee Kwong.
> > > http://wiki.blender.org/index.php/User:LightBWK
> > >
> > > A new mailing list has been added to discuss work on Blender's NPR
> render future:
> > > http://lists.blender.org/mailman/listinfo/bf-blender-npr
> > >
> > > Thanks,
> > >
> > > -Ton-
> > >
> > > --------------------------------------------------------
> > > Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> > > Chairman Blender Foundation - Producer Blender Institute
> > > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> > >
> > >
> > >
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-- 
Francesco Paglia
Vfx and Production Supervisor

mobile  +39 347.82.12.473
e-mail   f.paglia.80 at gmail.com


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