blueprintrandom1 at gmail.com
Wed Dec 24 22:13:21 CET 2014
On Wed, Dec 24, 2014 at 1:13 PM, Jacob Merrill <blueprintrandom1 at gmail.com>
> Do you intend to do some simulations?
> I have a few methods to do this in the game engine, and create animation
> keys, how many connections are we talking though?
> (in the bge if you add items you can't record their position so the
> connections would just be off screen somewhere until they are moved into
> the scene and I think they would be armatures)
> if it's under say 16, I could write it for you, here is a basic hull
> without the connections -
> (this will snap anything together, at any distance there is no 'energy
> level' or 'distance threshold)
> On Tue, Dec 23, 2014 at 3:22 PM, Joseph Kover <notsimilar at googlemail.com>
>> Dear sears.
>> I am a blender user on a hobby basis.i do science related animations which
>> can be found on my youtube channel here
>> or under my name.
>> I supported your work with donation and intend to do in the future too.
>> i have a request of a function which stops me to get further in my
>> modelling.which is i would need to connect two separate object (similar as
>> use parent) but i need the corresponding mesh or gauge to be shown.so
>> between two objects in other words i need the corresponding nodes and if i
>> rotate one object the mesh between the connection would need to
>> respond.please let me know if there is any possibility to add this
>> you guys doing amazing work.kudos
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>> Bf-committers at blender.org
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