[Bf-committers] Request

Jacob Merrill blueprintrandom1 at gmail.com
Wed Dec 24 22:17:00 CET 2014


(syntax error sorry :D) - http://www.pasteall.org/55838/python

if your interested I could assemble a .blend...

On Wed, Dec 24, 2014 at 1:13 PM, Jacob Merrill <blueprintrandom1 at gmail.com>
wrote:

> http://www.pasteall.org/55837/python
>
>
> On Wed, Dec 24, 2014 at 1:13 PM, Jacob Merrill <blueprintrandom1 at gmail.com
> > wrote:
>
>> Do you intend to do some simulations?
>>
>> I have a few methods to do this in the game engine, and create animation
>> keys, how many connections are we talking though?
>> (in the bge if you add items you can't record their position so the
>> connections would just be off screen somewhere until they are moved into
>> the scene and I think they would be armatures)
>>
>> if it's under say 16, I could write it for you, here is a basic hull
>> without the connections -
>> (this will snap anything together, at any distance there is no 'energy
>> level' or 'distance threshold)
>>
>>
>>
>>
>>
>> On Tue, Dec 23, 2014 at 3:22 PM, Joseph Kover <notsimilar at googlemail.com>
>> wrote:
>>
>>> Dear sears.
>>>
>>> I am a blender user on a hobby basis.i do science related animations
>>> which
>>> can be found on my youtube channel here
>>>
>>> https://www.youtube.com/channel/UCCInI2wrnOXHA7aZ0rTY-VQ/videos
>>>
>>> or under my name.
>>> I supported your work with donation and intend to do in the future too.
>>> i have a request of a function which stops me to get further in my
>>> modelling.which is i would need to connect two separate object (similar
>>> as
>>> use parent) but i need the corresponding mesh or gauge to be shown.so
>>> between two objects in other words i need the corresponding nodes and if
>>> i
>>> rotate one object the mesh between the connection would need to
>>> respond.please let me know if there is any possibility to add this
>>> feature.
>>> you guys doing amazing work.kudos
>>>
>>> Joseph
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>>
>>
>


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