[Bf-committers] Wavefromt OBJ exporter, ability to flip models on export

Maxim Therrien acerspyro at gmail.com
Thu Dec 11 02:11:16 CET 2014


Then should the engine convert the models, or should I flip the model
in blender?

On Wed, Dec 10, 2014 at 8:00 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
> Your engine will load every other OBJ with flipped normals too. (not
> just exported from Blender)
>
> The OBJ spec is defined as right handed, see the section on faces,
> See: http://www.martinreddy.net/gfx/3d/OBJ.spec
>
> On Thu, Dec 11, 2014 at 12:43 AM, Maxim Therrien <acerspyro at gmail.com> wrote:
>> http://www.evl.uic.edu/ralph/508S98/coordinates.html
>>
>> On Wed, Dec 10, 2014 at 6:38 PM, Maxim Therrien <acerspyro at gmail.com> wrote:
>>> I am working with someone to make a game with a brand new engine, and
>>> it's left-handed. https://github.com/graphitemaster/neothyne
>>>
>>> On Wed, Dec 10, 2014 at 6:23 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
>>>> On Wed, Dec 10, 2014 at 11:38 PM, Maxim Therrien <acerspyro at gmail.com> wrote:
>>>>> Hi, this is my very first attempt at posting on a mailing list, so
>>>>> please pardon me if I do it wrong. I would really like to have an
>>>>> option on the OBJ exporter to flip exported models for use in
>>>>> left-handed engines.
>>>>
>>>> Can you give some examples of which engines would use this? (I never
>>>> heard this  request before)
>>>>
>>>>
>>>> --
>>>> - Campbell
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>
>
>
> --
> - Campbell
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