[Bf-committers] Wavefromt OBJ exporter, ability to flip models on export

Campbell Barton ideasman42 at gmail.com
Thu Dec 11 02:21:31 CET 2014


If the engine is to have proper OBJ support, it should handle this in
its own file format loader.

On Thu, Dec 11, 2014 at 2:11 AM, Maxim Therrien <acerspyro at gmail.com> wrote:
> Then should the engine convert the models, or should I flip the model
> in blender?
>
> On Wed, Dec 10, 2014 at 8:00 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
>> Your engine will load every other OBJ with flipped normals too. (not
>> just exported from Blender)
>>
>> The OBJ spec is defined as right handed, see the section on faces,
>> See: http://www.martinreddy.net/gfx/3d/OBJ.spec
>>
>> On Thu, Dec 11, 2014 at 12:43 AM, Maxim Therrien <acerspyro at gmail.com> wrote:
>>> http://www.evl.uic.edu/ralph/508S98/coordinates.html
>>>
>>> On Wed, Dec 10, 2014 at 6:38 PM, Maxim Therrien <acerspyro at gmail.com> wrote:
>>>> I am working with someone to make a game with a brand new engine, and
>>>> it's left-handed. https://github.com/graphitemaster/neothyne
>>>>
>>>> On Wed, Dec 10, 2014 at 6:23 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
>>>>> On Wed, Dec 10, 2014 at 11:38 PM, Maxim Therrien <acerspyro at gmail.com> wrote:
>>>>>> Hi, this is my very first attempt at posting on a mailing list, so
>>>>>> please pardon me if I do it wrong. I would really like to have an
>>>>>> option on the OBJ exporter to flip exported models for use in
>>>>>> left-handed engines.
>>>>>
>>>>> Can you give some examples of which engines would use this? (I never
>>>>> heard this  request before)
>>>>>
>>>>>
>>>>> --
>>>>> - Campbell
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>>
>>
>> --
>> - Campbell
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-- 
- Campbell


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