[Bf-committers] Wavefromt OBJ exporter, ability to flip models on export

Campbell Barton ideasman42 at gmail.com
Thu Dec 11 02:00:26 CET 2014


Your engine will load every other OBJ with flipped normals too. (not
just exported from Blender)

The OBJ spec is defined as right handed, see the section on faces,
See: http://www.martinreddy.net/gfx/3d/OBJ.spec

On Thu, Dec 11, 2014 at 12:43 AM, Maxim Therrien <acerspyro at gmail.com> wrote:
> http://www.evl.uic.edu/ralph/508S98/coordinates.html
>
> On Wed, Dec 10, 2014 at 6:38 PM, Maxim Therrien <acerspyro at gmail.com> wrote:
>> I am working with someone to make a game with a brand new engine, and
>> it's left-handed. https://github.com/graphitemaster/neothyne
>>
>> On Wed, Dec 10, 2014 at 6:23 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
>>> On Wed, Dec 10, 2014 at 11:38 PM, Maxim Therrien <acerspyro at gmail.com> wrote:
>>>> Hi, this is my very first attempt at posting on a mailing list, so
>>>> please pardon me if I do it wrong. I would really like to have an
>>>> option on the OBJ exporter to flip exported models for use in
>>>> left-handed engines.
>>>
>>> Can you give some examples of which engines would use this? (I never
>>> heard this  request before)
>>>
>>>
>>> --
>>> - Campbell
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-- 
- Campbell


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