[Bf-committers] Regarding: Cycles support for specular color in solid shading mode

Mikhail Rachinskiy wellmaderice at gmail.com
Tue Dec 2 02:30:19 CET 2014


Hi Antony,

https://developer.blender.org/rB4ee53074aa951c42b0fb0899cd6376d124992304
OK, you chosen the second worst possible solution for this issue.

Would you also introduce new factor for default Cycles material?

--
Regards,
Mikhail Rachinskiy
jewelcourses.com
rachinskiy.com

On Mon, Dec 1, 2014 at 3:19 PM, Mikhail Rachinskiy <wellmaderice at gmail.com>
wrote:

> Or we can make default intensity value for BI materials equal to 1 to make
> materials look similar between BI and Cycles, after that we can lower
> default Diffuse and Specular RGB values for both BI and Cycles.
>
> I thinks it is the best possible solution which will not affect old
> materials and does not require additional factors.
>
>
> --
> Regards,
> Mikhail Rachinskiy
>


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