[Bf-committers] Regarding: Cycles support for specular color in solid shading mode

Mikhail Rachinskiy wellmaderice at gmail.com
Tue Dec 2 02:30:19 CET 2014

Hi Antony,

OK, you chosen the second worst possible solution for this issue.

Would you also introduce new factor for default Cycles material?

Mikhail Rachinskiy

On Mon, Dec 1, 2014 at 3:19 PM, Mikhail Rachinskiy <wellmaderice at gmail.com>

> Or we can make default intensity value for BI materials equal to 1 to make
> materials look similar between BI and Cycles, after that we can lower
> default Diffuse and Specular RGB values for both BI and Cycles.
> I thinks it is the best possible solution which will not affect old
> materials and does not require additional factors.
> --
> Regards,
> Mikhail Rachinskiy

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